Minor progress

Published September 19, 2005
I've spent the last few days up North for a cousin's wedding, so not much has gone on regarding Fire Track.
A few things have been added, though!
The sound is now "mixed" (for want of a better word) much better. It's still not perfect, and I'd like to see how it sounds when favouring amplitude over priority. That'll be my next tweak!



I have added the cheat screen (also useful for testing sound!) which will appear if you hold down certain keys as the game starts. There are a new set of enemies...



They just drift towards you - and you can't shoot them (they block bullets, though).

Also, the "final platform" for a few levels has been implemented. This is for the levels where you don't finish up with a face to shoot the eyes on, just a platform:



You need to drift past it to beat the level.
When you have finished the last level, the epilogue now plays too.

Through extensive testing (playing?) the original, I have worked out the purpose of the question mark blocks:



Shoot out a certain number and you get a funny noise and are awarded an extra life!


Motion blur filters are so cool. [smile]
0 likes 4 comments

Comments

Comments are shown oldest first so the discussion reads top to bottom.
evolutional
Be a dear and wipe the drool from my mouth will you?
September 19, 2005 04:50 AM
Scet
Damn emulators and their fancy filters. I don't want to deal with that shit :(
September 19, 2005 06:08 AM
benryves
I just wish it had a "non-filtered" version as well... I want to see my pixels big and chunky, not some blurry bilinear job! Fortunately, my other emulator does that just fine.
September 19, 2005 06:28 AM
Toxic Hippo
[wow]

Hot, spicy, and sexy! GET ME SOME O DAT RITE-A THE NOW.
September 19, 2005 08:48 AM
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