BOATMATH 3.5: The Cube Moves The Boat Now
Just a mini-update this time, nothing too major. The biggest change is that in simulation mode the test cube will act as an engine, pushing the boat...
Member since Nov 2013
Just a mini-update this time, nothing too major. The biggest change is that in simulation mode the test cube will act as an engine, pushing the boat...
After a couple months of getting nothing done, I'm back on the Unreal wagon! This time I'm showing off the beginning of what will be the "machinery"...
In my last post I showed off an extremely early version of a project in which a simple boat could be constructed from triangular surfaces. Since then...
This is a project I started in Unreal Engine 4 a while back, got fed up with, dropped for a few months, and finally came back to. The project began...
[media][/media][color=rgb(51,51,51)][font=arial]I recently took a C++ class at community college. As part of the final exam, each student was to...
It's been more than five months since I started working on this update. I never intended it to go on this long, but trying to implement shuttles...
[color=rgb(51,51,51)][font=arial]It's been a while since I posted one of these, mainly because I've been working more on the Sooper Seecret Tank...
I know I really should be working more on Shipyard, but I'm just having too much fun with this tank.The tank is now a real object with some degree of...
Recently, I've been working on an up-to-now secret project in addition to Shipyard that I would share if it went well. Well, thus far, that seems to...
Shipyard version 0.8.0 or "The Combat Update" has just been released! As the largest update the game has ever seen, there is too much to discuss in...
EDIT 7 April: The progress report post has been updated to include a few balance changes introduced after some personal testing. These include...
There's a new progress report posted on my website. The latest changes include crew repairing systems, improved crew and power distribution, and...
Today, I worked on adding animations to ship combat in Shipyard. I only have two so far, but more are coming soon. Here's a video showing them, along...
It's been a few weeks and multiple game updates since I posted here. I've instead been posting my progress on my own website, but I figured I'd...
I've always felt that "nerdboy64," while perfectly fine for a forum username, was a little too informal for proper game development, and I think we...
I've been a bad developer the last couple days. Instead of working on the stuff I promised for the next update, I've been doing something not...
This is a quick post to show off some of my progress toward the Combat Update. First, I've completed the new ship movement system and the controls...
As an extension of the customization mechanic, one of the main features of Shipyard is its combat system. As it makes its way into the real of "real...
A few days ago I posted a dev journal with some images of characters I had created for Shipyard. At the time they were just mock-ups made in an image...
Recently I've been thinking about adding character creation to Shipyard. The character wouldn't do anything on their own, but the image could be used...
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