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Shipyard Development

Shipyard Combat Update Released!

Posted by nerdboy64, 06 June 2014 · 281 views

Shipyard version 0.8.0 or "The Combat Update" has just been released! As the largest update the game has ever seen, there is too much to discuss in one post. You can read the abbreviated version on the Brass Watch Games blog or see the full changelog at the bottom of the game's page .

If you already have the launcher, the uodate should be ready for down...

Progress Report #8 Now Live

Posted by nerdboy64, 06 April 2014 · 294 views

EDIT 7 April: The progress report post has been updated to include a few balance changes introduced after some personal testing. These include further increase of the ship destruction threshold and higher prices (both buying and selling) for scrap.

The combat update is still far from finished, but it's coming along nicely. Since last time, I have made a...

New Progress Report on Website

Posted by nerdboy64, 01 April 2014 · 275 views

There's a new progress report posted on my website. The latest changes include crew repairing systems, improved crew and power distribution, and pirates which actually fight back. Expect to see more news over the next week, as school has gone on spring break meaning I actually have some free time to work on game development.


Shipyard: The Combat Update -- Video Preview

Posted by nerdboy64, 15 March 2014 · 289 views

Today, I worked on adding animations to ship combat in Shipyard. I only have two so far, but more are coming soon. Here's a video showing them, along with various other features of the update:


Shipyard: The Combat Update -- Still Alive Over Here!

Posted by nerdboy64, 23 February 2014 · 302 views

It's been a few weeks and multiple game updates since I posted here. I've instead been posting my progress on my own website , but I figured I'd remind everyone here that I'm still alive and that Shipyard has been coming along nicely since last we saw it. In fact, the release of version 0.7.4 concluded the series of "preparation" updates, and it's time to...

Rebranding and New Website!

Posted by nerdboy64, 28 January 2014 · 233 views

I've always felt that "nerdboy64," while perfectly fine for a forum username, was a little too informal for proper game development, and I think we can all agree that it isn't the sort of thing I'd want emblazoned on a convention booth ten years down the road. Thus, I've decided to rebrand myself as the infinitely classier Brass Watch Games. Click the log...

A Bit of a Tangent

Posted by nerdboy64, 20 January 2014 · 379 views

I've been a bad developer the last couple days. Instead of working on the stuff I promised for the next update, I've been doing something not completely different, but somewhat tangential. I have, as it turns out, been working on coding a launcher for Shipyard. At the moment, it will show the changelog, download the latest version, check for newer version...

Shipyard: The Combat Update -- Progress Report #1

Posted by nerdboy64, 16 January 2014 · 338 views
shipyard, sci-fi, spaceship and 4 more...
This is a quick post to show off some of my progress toward the Combat Update. First, I've completed the new ship movement system and the controls associated with it. Right clicking now turns your ship by 1/8 turn per click until it faces the mouse, and once it's facing the right way each click moves it one square in that direction. The arrow keys are muc...

Coming Soon: Shipyard: The Combat Update

Posted by nerdboy64, 13 January 2014 · 310 views

Coming Soon: Shipyard: The Combat Update As an extension of the customization mechanic, one of the main features of Shipyard is its combat system. As it makes its way into the real of "real game," I figured it was about time I got to work on that mechanic. As of yet, the only coding I've done has been preparatory; however, I have been making plans for how the system will work when I get to the a...

Shipyard Character Creation Part II: Actual Implementation (Update: MOAR OPTIONS!)

Posted by nerdboy64, 14 December 2013 · 326 views

A few days ago I posted a dev journal with some images of characters I had created for Shipyard. At the time they were just mock-ups made in an image editor, but I liked the idea so much that I decided to go ahead with it. The process was a lot more involved than I had expected, but in the end I managed to come up with a crude but functional first-implem...

July 2014 »

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