Enemy Attacks and movement
Published August 12, 2015
Today I focused on the enemy soldier. It chases you and your skeletons if you get near, and attacks you if you're right next to him. Of course, simply chasing you makes it easy to kite the whole group, so the rest of the day I just worked on more movement types. Sometimes instead of chasing you directly, enemies will move at a bit of an angle first, so they try to flank you. Sometimes they'll charge in your direction, faster then their normal movement, but unable to turn. They also push away from eachother if they're too close so they don't stand in the same exact spot.
By focusing on a variety of movement types now, I'm hoping I can add a variety of enemy types quickly, like knights or paladins with faster charging, more health, and knockback resistance. I also plan to have specific enemies capable of damaging you while in spirit mode.

I really like the style you have, clean, crisp and fun looking.