Lich Dev Log

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California
I'm making a game.
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1 followers
9 entries
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DifferentName
August 31, 2015
Lich: Post Jam
I'm going to continue working on Lich to make a full game, with more abilities and a world to explore.


I started work on improving the art, trying to add better detail while keeping the simple feeling that I like from the original sketches. Here are some ideas for the Lich, next to the version I had…
1,942 views
DifferentName
August 16, 2015
Lich: Day 7
My game Lich is complete. My main focus today was adding sound. I made some sound effects on bfxr.net, and figured out how to limit the number of sounds being played in the right way. One thing that helped a lot was not starting the same sound twice within a few frames of each other. This way you c…
1,561 views
DifferentName
August 16, 2015
Day 6: UI, Tutorial and a Demo!
I started today by making some much needed UI. Hearts to show your remaining life, and spirit life. The red heart is your current life, and the silver outline is your spirit health. Earlier I was thinking these two sets of hearts would be near eachother, but not on top of eachother. Once it occured…
1,818 views
DifferentName
August 15, 2015
Day 5: Power Ups, progression, and defeat
I added the power-ups I talked about yesterday. Enemies drop mana power-ups when they die, and you can only pick up those power-ups when you die and are in spirit mode. To progress to the next area, you have to pick up enough power-ups for new enemies to stop spawning, then defeat the remaining ene…
1,830 views
DifferentName
August 14, 2015
Day 4: Ranged attacks and more magic
Today I adjusted the balance of skeletons and enemies, so a crowd of skeletons is useful, but a paladin or two can destroy a ton of them if you let him. I worked on necromancer magic, like making the raise dead spell an area effect ability, so you have to go near enemy bodies to turn them into skel…
1,700 views
DifferentName
August 13, 2015
Enemy Variety and Spirit Realm
Today I added a variety of enemies. I gave the peasants pitchforks and torches. Knights are like the basic soldier, but a little tougher. Paladins are the toughest so far, and have a faster charge ability.



When you die, you enter spirit mode, so only holy enemies like paladins can see and attack yo…
1,915 views
DifferentName
August 12, 2015
Enemy Attacks and movement
Today I focused on the enemy soldier. It chases you and your skeletons if you get near, and attacks you if you're right next to him. Of course, simply chasing you makes it easy to kite the whole group, so the rest of the day I just worked on more movement types. Sometimes instead of chasing you dir…
1,875 views
DifferentName
August 11, 2015
Shooting and raising skeletons
So far, I've added movement, peasants, a spell to shoot peasants, a spell to turn dead peasants into skeletons, and added the ability of skeletons to kill peasants. Next, I think i'll had soldiers with the ability to attack you and your skeletons. Here's a screenshot highlighting what i've made so …
1,518 views
DifferentName
August 10, 2015
"Death is Useful" - A game with a Necromancer Lich
This is my first time entering "The Week of Awesome". For the "Death is Useful" theme, I'm making a game with a Necromancer Lich, and plan to address the theme in two ways. The first is obvious for a necromancer, making use of an opponents death by raising the dead. I also plan to make the players …
2,159 views
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