Just a collection of assorted things that have been running through my mind during the past week and a half of marathon debugging...
Unless you have a really darn good reason, don't use different coordinate systems for different parts of your game, and especially not if you're using floating-point representations. Conversion back...
Unless you have a really darn good reason, don't use different coordinate systems for different parts of your game, and especially not if you're using floating-point representations. Conversion back...






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