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The Bag of Holding



Argh, bitrot.

Posted by ApochPiQ, 19 September 2014 · 113 views
Epoch
Turns out that leaving a project alone for six months is a great way to discover that it's full of mysterious bugs you don't remember having.

I noticed some weird behavior with Era, the Epoch IDE, earlier this evening, and started poking around looking for explanations. It turns out that in some weird combination of circumstances, the Epoch program (Era...


Featured

A Quick Introduction to Sampler-Based Profiling

Posted by ApochPiQ, 17 September 2014 · 633 views
FAQ
Sampler-Based Profiling: The Quick Version
So you're happily working on some code, and suddenly it happens: everything is just too damn slow ! Something is eating up all your performance, but it's not immediately obvious what to do about it.

One of the first things any experienced programmer will tell you is to profile . In a nutshell, this is a grizzl...


Brain dump: considerations for organizing code

Posted by ApochPiQ, 08 September 2014 · 319 views
Epoch
No structure or real nice formatting will be found in this post. This is a stream-of-consciousness blathering process wherein I contemplate how to organize code in a way that escapes the limitations of the file paradigm.



Considerations for organizing code
Main goal: aid in discoverability and navigation of complex code bases. Secondary benefit could b...


The Right Taxonomy of Code

Posted by ApochPiQ, 07 September 2014 · 289 views
Epoch
I've written before about how much I want to get away from the "code goes in files" model of programming. The more code I write, and the larger the project, the less it makes sense to organize everything strictly by file names.

Yes, folder hierarchies can be one reasonable way to group related code... but they're still file-based, and they still assume...


Time sure flies...

Posted by ApochPiQ, 03 September 2014 · 239 views
Epoch
It's been well over a year since I embarked on the monumental project of self-hosting the Epoch language compiler. In all that time, there have been a whopping ZERO releases of the language or any of its accompanying tools/examples/etc.

I'd been taking some time off from Epoch for a number of reasons, but this week I found myself with the inevitable itch...


VISUAL STUDIO IS A SELFISH WANKER

Posted by ApochPiQ, 30 June 2014 · 571 views
Angry Apoch
Why in the ever living FUCK does Visual Studio 2012 insist on bringing itself to the foreground every time the debugger starts?

This is fucking horseshit. I have multiple projects that I have to work on concurrently, each with a separate VS instance. So if I want to fire up one instance's debugger, and then start investigating the effects in a second in...


Barfing out some thoughts

Posted by ApochPiQ, 19 June 2014 · 277 views

It's an interesting time, that's for sure.

Work has been consuming a monumental portion of my time and energy lately; and while I can't talk about it yet, I can say that it has definitively been a lot of fun and I really can't wait to unleash what I've been working on. There's a ton of potential in it and it'll be endlessly entertaining to see how people...


The Five Stages of Programming

Posted by ApochPiQ, 09 June 2014 · 466 views

All programmers undergo a transformation, from the moment they first start typing code, until the moment they realize that there's more important things in life than making computers obey one's whims. (I hypothesize that this latter moment occurs after death, because I sure can't think of anything more important!)

As with all people doing jobs that invol...


VS2012 SUCKS AND I CAN PROVE IT

Posted by ApochPiQ, 06 May 2014 · 719 views

I am thoroughly PISSED THE HELL OFF right now.


One of my favorite text editor options in old versions of Visual Studio was "Go to selection anchor after pressing escape." If you never experienced the blissful joy of this, here's what it did:

- Open some long code file
- Hold Shift
- Accidentally press PGUP instead of HOME, or PGDN instead of END
-...


Why YOU should embed a web server in your game engine

Posted by ApochPiQ, 30 March 2014 · 2,837 views
user testing, playtesting and 2 more...
I'm going to give you a sales pitch. It might sound outlandish at first, but bear with me - I think, by the end, you'll agree that this is a Good Thing™.

You should embed a tiny web server in your game engine.


It doesn't need to ship with the game, of course; this is a development tool. If you're into letting people mod your work, though, consider leav...






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