It never fails. I post a screenshot, then under an hour later I do something that makes it look completely different(modulative detail texturing on the terrain and a better grass blade texture). Ugh.
In other news, the other day I played with XNA. I made a few components, kinda got a feel for it. I …
In other news, the other day I played with XNA. I made a few components, kinda got a feel for it. I …
--EDIT: The screeny here is now obsolete, I just added detail texturing which makes it look much better. See above.
So today I got up with one goal in mind, write a sound manager using the 2d sound library Audiere, but make it pan depending on position to fake 3D. And I did. And it works =D
In other …
So today I got up with one goal in mind, write a sound manager using the 2d sound library Audiere, but make it pan depending on position to fake 3D. And I did. And it works =D
In other …
So today I got up with one goal in mind, write a sound manager using the 2d sound library Audiere, but make it pan depending on position to fake 3D. And I did. And it works =D
In other news, artMage on #graphicsdev/chat has kindly let me use textures from his texture pack, and they bring a welcomed …
In other news, artMage on #graphicsdev/chat has kindly let me use textures from his texture pack, and they bring a welcomed …
Phht, blender and its addiction to flat shading, it doesn't do this justice at ALLLLLL!
Anyways, here you go:
EDIT: 10 seconds after I post this, this image is obsolete, picture this with a less wide body and more awesome look =P.
EDIT2: Updated with a new, smooth shaded image, thanks to mecovili for …
Anyways, here you go:
EDIT: 10 seconds after I post this, this image is obsolete, picture this with a less wide body and more awesome look =P.
EDIT2: Updated with a new, smooth shaded image, thanks to mecovili for …
Yesterday, someone who will remain nameless told me that he didn't believe that my clouds were completely 3d, he said they looked prerendered. I guess that's a complement.
But for the sake hard work, without further ado, I present to you polish upon polish upon polish. (I should probably shut up now…
But for the sake hard work, without further ado, I present to you polish upon polish upon polish. (I should probably shut up now…
So I have been making progress, mainly with map changing and such, I'll let the screenshots do the talking.
Two issues with this image just stand out to me.
1) you're zoomed out so far the cave looks like a teacup, or a keyhole
*EDIT* the black thing in the cave is the ninja, the cave roof from the ou…
Two issues with this image just stand out to me.
1) you're zoomed out so far the cave looks like a teacup, or a keyhole
*EDIT* the black thing in the cave is the ninja, the cave roof from the ou…
So yesterday QRebound and I fleshed out an entire back story, and the beginning story. QRebound designed a map, and I being 1/4 artist took a day to flesh it out(in between coding sessions and other things). I think that it turned out really nice.
(The dark water is because of the sun angle in this …
(The dark water is because of the sun angle in this …
Please, not another word, nobody else ask me what splatting is without googling it. [flaming]
EDIT: Gah... Texture Splatting We use that, except 8 textures, 4 splat maps, 4 textures. Each splat map corrisponds to a texture.
EDIT: Gah... Texture Splatting We use that, except 8 textures, 4 splat maps, 4 textures. Each splat map corrisponds to a texture.
It's been asked, how do your islands load?
Very simple, you fly off of one island, it gets fogged out, unload that island. When you get close enough to a new island that island/map is loaded then fogged in.
But what about load times?
Well if worse comes to worse we'll invest in threading, but I don't …
Very simple, you fly off of one island, it gets fogged out, unload that island. When you get close enough to a new island that island/map is loaded then fogged in.
But what about load times?
Well if worse comes to worse we'll invest in threading, but I don't …
Ok over the last month in order
*My grandma has been hospitalized for cancer
*My great grandma died
*My school called and said I had to transfer schools, so my mom had to bitch at them for a long while
*My mom kicked my brother out
*Our AC ran out of freon and it's in the hundreds outside everyday
*I'm a…
*My grandma has been hospitalized for cancer
*My great grandma died
*My school called and said I had to transfer schools, so my mom had to bitch at them for a long while
*My mom kicked my brother out
*Our AC ran out of freon and it's in the hundreds outside everyday
*I'm a…
WARNING! Ignore any tessalation at the bottom of these screens they were taken with the bottom of the window just a BIT off screen, so taking a screenshot pulled an uh-oh on them(the second image)
Another not a real update, update.
I give you fog:
And the updated version of the building where vanir fi…
Another not a real update, update.
I give you fog:
And the updated version of the building where vanir fi…
QRebound and I have been really busy lately with numerous things, but the thing that I've poured a lot into lately is the cloud system.
Clouds have three requirements:
An…
Clouds have three requirements:
- They have to be randomly genorated
- They have to be completely 3d, as in you can fly through them
- They have to be beleivable as clouds
An…
So I have issues.
I have an issue with PLSM2 that goes unanswered on the PLSM forums...
I have an issue with my teamate who is impossible to motivate, he took forever to commit the changes from when I was gone, and he left some important files out so I can't compile.
I have an issue with living in a n…
I have an issue with PLSM2 that goes unanswered on the PLSM forums...
I have an issue with my teamate who is impossible to motivate, he took forever to commit the changes from when I was gone, and he left some important files out so I can't compile.
I have an issue with living in a n…
So I have issues.
I have an issue with PLSM2 that goes unanswered on the PLSM forums...
I have an issue with my teamate who is impossible to motivate, he took forever to commit the changes from when I was gone, and he left some important files out so I can't compile.
I have an issue with living in a n…
I have an issue with PLSM2 that goes unanswered on the PLSM forums...
I have an issue with my teamate who is impossible to motivate, he took forever to commit the changes from when I was gone, and he left some important files out so I can't compile.
I have an issue with living in a n…
Most of you have probably been glad to be rid of me... or not noticed I was gone at all. I've been in a place that must be close to nowhere, Indiana. There's a lot of corn... But I've gotten a good break from computers, I've gone canoeing and all that fun shit. I've also been working on game specif…
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