Raiding.Zone Devlog

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klg71
April 07, 2024
Teaser: Auditorium

I am currently reworking all dungeons for better visuals. I hope to develop most of them into multi-stage encounters.

To support this development, I need some changes in the game server.

The first raid I reworked is the Sludge Madness. I am adding a second stage to it. After the rework, I plan to hav…

18,038 views
klg71
March 31, 2024
Intro Questline

I spent the week implementing a quest system. I use it to introduce the players into the game.

At first, you have to farm materials.

The player has to enter Academy Halls and farm 10 of each material. That takes approximately 15 minutes. You can see your active quests above the chat window on the lef…

9,342 views
klg71
March 24, 2024
Avatar Rework Beta Release

I could finally release the new crafting system to the beta servers. Thanks to @Madrao for finding most game-breaking bugs so this release feels functional.

If you followed the updates of the recent month, there is probably not much new.

If not, I will iterate through the changes below.

The character …
2,275 views
klg71
March 17, 2024
New Weapon Talent Trees

I can finally show you more progress for Raiding.Zone. I need to rework all talents for all weapons, armors, trinkets, and boots.

Weapons and boots are more or less done. I think I can finish the armors and trinkets next week.

The new talent trees are circular

Each weapon has 16 unique talents. You st…

3,397 views
klg71
February 25, 2024
Avatar Compilation GUI

I planned to release something to the beta servers this week. However, I underestimated the effort needed to implement the new equipment system.

Nevertheless, I can show you the avatar compilation interface.

You select your equipment blueprints on the Loadout screen.

All items have a material cost ass…

2,387 views
klg71
February 18, 2024
Crafting and Equipment System

I want to introduce you to a new crafting and equipment system.

There are multiple reasons to overhaul the current one.

The current equipment system is functional and customizable.

It has some serious downsides.

  • Passive effects are present in talents and essence combinations, which makes it hard to kee…
2,543 views
klg71
February 11, 2024
Academy Halls Release

I am proud to release the first update this year. The Academy Halls update is now live.

I will give you a quick overview of the update. If you are interested in more details, you can read the previous dev logs.

But first, I want to thank Madraox for his work. Most of the voxel monsters, their animati…

2,635 views
klg71
January 14, 2024
Academy Halls on Beta

Welcome to the first update in the year 2024. I am proud to introduce you to a PvE world-level Academy Halls. The level is 25x times bigger than Sludge Madness but belongs to the same setting.

This is the first world-level and there are several more planned. In Academy Halls, you wander a lost unive…

828 views
klg71
December 31, 2023
Training Area Rework

I used the holidays to rework the training area and tutorial and added a new world zone.

Compilation Core

After leaving your cell you will now enter the Compilation Core.

It acts as a connection to other world levels. I plan to add an area for raid creation and another hallway for more zones.

Training …
981 views
klg71
December 17, 2023
Adamant Weekly Loot
Adamant mechanics

I added adamant mechanics for all levels.

Firebound Forge

Every meteor will spawn a dragon egg. Those eggs need to get destroyed, or dragonkins spawn.

Pit of Elements

At the start of the boss fight, Khorin spawns a big vortex that rotates around the arena. Another vortex spawns, every …

1,048 views
klg71
November 26, 2023
Smart Bots Release

All changes on the Beta branch are now live on Steam. I will reiterate all changes below. If you already read the beta posts, you can skip the points.

New Trailer

Thanks for all your feedback and suggestions for the new Trailer. Primarily I wanted to show the new raiding interface and some enhanced v…

1,097 views
klg71
November 18, 2023
Designing a Dynamic Equipment System in Unity
We want to have exchangeable equipment on our character

The goal is to give our players various items to choose from. For this example, our players will choose a weapon, armor for protection, and boots. We want to visualize these choices on the character.

The imagined system should enable quick equip…

1,730 views
klg71
November 12, 2023
Avatar Face Rework
Avatar face rework

I spent most of the week redesigning the face meshes of the avatars. It began with an experiment last Sunday with a new mesh for the druid. 

It was such an improvement, that I needed to redesign the rest of the faces.

New boot mesh

I got a new boot mesh from Madraox and added it…

1,899 views
klg71
November 05, 2023
Movement Spells and Art Rework
Complete Art Rework

In the last update, I presented a new logo for Raiding.Zone. This week, I reworked the complete artwork for the product page.

I also updated the road map for the rest of this and the upcoming year.

Movement Spells

After the community poll on movement spells, I added a new item type.…

1,410 views
klg71
October 29, 2023
Pit of Elements Release

Pit of Elements is now released on the live server. It is a 2.5-phase fight.

The first phase contains lightning vortexes and stone pillars. The stone pillar will always spawn on the damage camp. The vortex will spawn on the tank that doesn’t have boss aggro. If there is only one tank the vortex will…

1,248 views
klg71
October 22, 2023
US Beta servers

I will stream this evening 22.10.2023 at 18:00 CET on Steam and Twitch.

US Beta servers are ready.

I spent nearly the whole week searching for proper and cheap servers on the US west coast. My first try was with “OneProvider”. It is the cheapest I could find. But sadly, it is cheap for a reason. It t…

1,380 views
klg71
October 14, 2023
Pit of Elements Beta Release

Pit of Elements is now released onto the beta server. It is a 2.5-phase fight.

The first phase contains lightning vortexes and stone pillars. You will have to move the vortexes to the pillars.

Then comes an intermediate phase. You have to pierce the earthen shield to interrupt the cast.

After that, th…

1,331 views
klg71
October 07, 2023
Teaser: Pit of Elements

I want to introduce you to the new level Pit of Elements.

You will fight against the elementalist Khorin. He controls rocks, thunder, fire, and the tides.

There are also new weapons as a reward for the boss fight.

Thanks to Madraox for providing the tree model on top of the valley!

Water Stream

Water St…

1,081 views
klg71
October 01, 2023
Solo Raiding through Multiboxing

I got a lot of feedback that the game lacks fun if you are play alone.

The bots are intelligent enough to compete in the more complicated raids.

So I threw away the bot system and created a new raid control system.

I got inspired by the way you control the players in Fifa. There, you can constantly sw…

1,218 views
klg71
September 13, 2023
New GUI and target zone visibility
Reworked GUI

I got sick of the grey tone and wanted some SciFi vibe. I bought some SciFi frames and gave the GUI a more distinctive look. Blue is now the primary color. 

Every dialog got reworked to fit the new theme.

Redesigned Target zones

I received feedback that it is sometimes hard to see whi…

1,300 views
klg71
August 27, 2023
Talents and Ultimates
New talents and ultimates

All weapons got 4 new talents including an ultimate spell that you unlock on maximal level.

Here are some short examples of new spells:

Fire Nova on Staff of Burning Souls

Expanding fire nova that hits all targets up to 450 range and applies Ablaze.

Congregation on Plaguecarrie…
1,010 views
klg71
August 22, 2023
Buffs and Healthbar on Nameplates
Buffs and Health bars in Nameplates

Healthbars and Buffs now display on target Nameplates. You can deactivate them in Settings->Interface.

Talent reset

You can now reset your weapon talents. That removes all active talents and resets the experience to zero. Unlocked avatars will stay unlocked.

Essen…
1,173 views
klg71
August 09, 2023
Raiding.Zone: Steam Release

Raiding.Zone is a PvE arena game in Voxel style inspired by World of Warcraft and Warframe.

The gameplay is oriented around the roles Tank, Healer and Damage-Dealer.

You can already try out the demo of Raiding.Zone here: https://play.raiding.zone. (Somehow, Chrome works better than Firefox)

The Steam …

1,399 views
klg71
July 01, 2023
Spells as Code

My first contact with World of Warcraft was through a private server. I didn’t have the money for an abo yet and had some friends playing there.

I was fascinated by the idea of my own private WoW server. After weeks of fiddling I finally got it running.

I learned a lot about servers, networks, and es…

3,498 views
klg71
June 24, 2023
Run Animation, Target Selection and Camera Movement

There was a lot of activity in the last two weeks. We performed a playtest on 15.06. I gathered a lot of constructive feedback. The primary improvements recognized are the following:

  • Need for more suitable run animation
  • Better visibility for the selected target
  • If the camera collides with a wall and z…
2,298 views
klg71
June 18, 2023
Designing a multiplayer Spell-System
Inspiration

I am developing Raiding.Zone for over 16 months now. For the spell system, I got inspired by World of Warcraft. WoW was my first contact with MMORPG, and it stuck with me. Their spell system feels natural, and I tried to recreate this experience.

Requirements

There are tons of solid spell …

2,136 views
klg71
June 10, 2023
Progress Report: WebGL, Guest Accounts and Playtest
WebGL Release

You can finally play the 3D version in the Browser. Firefox and Chrome are supported.
On my machine it runs stable with 60 fps. You should be able to achieve at minimum 30 fps in order to play it.

https://play.raiding.zone

There are still some problems with particle effects. WebGL seems t…

2,217 views
klg71
May 29, 2023
Avatar Redesign

I got feedback that my avatars don’t feel quite right. So I learned some things about anatomy and face proportions. The new faces have twice the voxel count than the previous ones.
It was a real struggle to simplify the resulting mesh. Initially, each avatar had more than 1 million vertices.

Chat Rew…
3,821 views
klg71
May 13, 2023
GUI Overhaul

I’ve spent the last two weeks implementing a new GUI concept.
The old design felt confusing and cluttered.
I added more space and hopefully made it more intuitive.

The new interface should conform to the immersion I want to create. The whole game places you in the simulation of a giant corporation nam…

3,264 views
klg71
April 30, 2023
Full Gameplay Trailer

All levels are now available with added lightning and occlusion baked in. I composed a video containing all levels:

I also want to present the new cover of Raiding.Zone:

While reworking the Arcane Factory, I noticed that the level felt empty. So I added additional Tesla emitters in the corners.

I fixe…

2,094 views
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