Really, how do WE get maximum money in a overpopulated genre? It is really easy, and I'm going to explain how to do it. I'm tired of seeing people do it the wrong way, so why not educate them a little bit on one of the many methods to use. First, the game must be distributed through a major distrib…
Ok, for those who aren't familiar with any sort of commercial game engine I'll go over some basics. First of all, when you do see my models, they will be chopped up into groups. Not everything is attached, so when you go in to try and change something, you'll need to see how it fits. Most of it wil…
Yes, sadly they invited me to their Hero Blade Solutions. The sad part is, I just barely read it at 1.00 AM and today for me is the 10th, so it is LATE. I responded with my entry and inquiry about the Hero Blade licensing process. Perhaps if I don't get in via free, I can just buy a license in. My …
Some of my starter models will possibly be for free. Why are they called "starter models"? These models can be used to start testing your 3D games. Although they might be around 10k~15k polys in total, they are still suitable for games. Mostly, because of armor and facial features, but that isn't m…
I will be going into selling game art, pr data, and providing free tutorials to people on the internet. Unfortunately, I will not be providing free game art. The amount of time my studio takes to make it, and the budget and costs of the game art are not refined enough to introduce AAA work free on …
This will be long, as in parts of a series. I will be going over how to implement systems that will allow you to meet the psychological needs of your target audience. You will be going into Game Theory, Complexity Theory and Chaos Theory. The details for analyzing such will be based on randomized e…
My dear acquaintance has been babbling on about citations, and therefore to share with you where i gathered 1% of my information here is my list I have provided for him to look at. May your endeavor on the life long journal to learning a little about everything start here and now. Enjoy the reading…
For indie or commercial it's the same. 98% of all businesses fail in the first 5 years due to one area lacking. 98% of those businesses fail in the next 10 years because of multiple areas crumbling. So I will show you the proper model how to setup and operate as a business and explain it to you in …
I want to go into this a bit. Some people just can't seem to grasp anything about game design. So I will go over something very simple, and for this reason you might miss it. Don't worry, grown ups and kids like to miss the simplistic things because they want over complicated formulas and junk. You…
Independent Example
You just hurried together to make a game. You made the design document, and boom. Now your working on making your game. Ironically, you finish it late, who thought? You put as many of your ideas into the game, and truth be told you made it look good. Market day, and all your drea…
You just hurried together to make a game. You made the design document, and boom. Now your working on making your game. Ironically, you finish it late, who thought? You put as many of your ideas into the game, and truth be told you made it look good. Market day, and all your drea…
What? An indie is suppose to know that, let alone do that. Well, in this day and age indie doesn't mean 50% half baked worked but rather independent studio. It was never to refer to level of work, but rather if the studio had a publisher or not. Funny, today most indies believe it is work level and…
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