Web by Day, Games by Night.

The story of a lowly software developer and his high aspirations.
3 comments
10 entries
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zerotri
September 21, 2011
It's been a while...
Hey Gamedev, it's been a while. These past few months have been hectic for me to the point where I'm having trouble keeping track of the days. I have emails I need to respond to dating back over a month now (one of which is from a certain Gaiiden on a subject I offered to help with thinking I'd hav…
1,454 views
zerotri
June 08, 2011
New computer
Finally, a machine that can actually do something. I invested some money in the new 27" iMac, and got the upgraded 3.4Ghz CPU. This thing is a beast, at least compared to the dual core Atom 330 machine with GMA 950 that I was using before it. Plays StarCraft 2 on full settings at full resolution(25…
1,375 views
zerotri
June 03, 2011
Project #2 - Amarant & Thoughts on Modern Computing
Computing these days is becoming a mess. On one side we have your standard desktop and laptop computers running Windows, Mac OS and one of the million other Unices available, then on the other side you have mobile computing platforms that are revolutionizing the industry. Yet all I've been reading …
1,319 views
zerotri
May 31, 2011
WynterStorm - Batched Primitives
Tonight I spent way too much time making sure batches were properly managed in WynterStorm. When I say 'properly managed' here, I mean simply that the engine should batch all quads using the same texture and render that as a single VBO, makes sense right? When I say 'properly managed' I also am usi…
1,434 views
zerotri
May 28, 2011
WynterStorm - Signals and Events
Whoo! This last week was finals week at my school and it was quite a killer. I ended up writing a research paper on Necrophilia last minute for one of my classes, which was quite an interesting project. As for programming, I didn't have as much time this week as I would've liked for WynterStorm, ha…
1,338 views
zerotri
May 20, 2011
WynterStorm - TypeInfo
I spent a bit more time on WynterStorm today, this time cleaning up some older code.
In my last incarnation of WynterStorm, I had been using a TypeInfo class for RTTI in various places. Using Trefall's component classes as well as an event management system that I pulled from here on gamedev, I had …
1,314 views
zerotri
May 16, 2011
WynterStorm - Engine Layout
As I noted in my last entry, I want to use this article to describe the way I have been laying out code in WynterStorm and the different libraries it is broken up into. I've found that I am horrible at code documentation and because of this I have tried to somewhat combat this problem by organizing…
1,276 views
zerotri
May 13, 2011
WynterStorm - Development Setup
Been working on WynterStorm for the past hour now, implementing loading of textures. I wanted to use this entry to go over the tools I use for development. I run Mac OS X Snow Leopard as my primary OS choice, so most of my development is done in that. I don't use the XCode IDE though unless I am fo…
1,253 views
zerotri
May 13, 2011
Project #1 - WynterStorm
The project I've been working on the longest is a game engine I've named WynterStorm. I came up with the name over a year ago and stuck with it because I couldn't think of anything better. I am building this engine to allow me to rapidly develop games and I currently have two games I am planning to…
1,297 views
zerotri
May 13, 2011
The First Entry
Hello Gamedev Community,
My name is Wynter Woods and I am a software developer. I am a web designer and php programmer for a local community website using vBulletin 4 and other software. In my spare time I attempt to develop video games and open source web software. I also love anime, heavy metal, a…
1,324 views
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