You don't have to be an excellent programmer to write a game, just look at this!
Shortly after the last update I realized things were headed in a really, really bad direction.
-I was randomly checking some handles using Process Monitor from Sysinternals when I noticed that I had a lot of repetitive file handles. It turns out that the config-loader I was using: SDL_Config doesn'…
-I was randomly checking some handles using Process Monitor from Sysinternals when I noticed that I had a lot of repetitive file handles. It turns out that the config-loader I was using: SDL_Config doesn'…
What's different in this screenshot, you might ask. The only thing that I see is that now the GUI looks like it was laid out by a retarded ape who stuck forks in his eyes, you might explain.
It got that way because I dragged the windows to their positions, I respond.
GUIWnds are now fully draggable …
The ground textures are from a free texture pack from Here - Found via Garage Games.
The Unit sprites are borrowed from Relic Entertainment, they'll get swapped out whenever I find an artist.
The Unit Portrait is borrowed from Relic Entertainment, it'll get swapped out whenever I find an artist.
The …
Work started officially on Hair Trigger recently. Doom3 caught my time this week, but I hope to put at least a few spare hours into getting things set up for the basic engine. Class heirarchies are a pain in the ass to set up gracefully. I'll probably get the very basics in first, so I can at le…
Been busy the past few days cranking through Stroustrup's official guide to C++. Still have a lot to go through before I'm going to feel confidant that I've recovered at least a portion of my old skills.
Note to new programmers: Be VERY careful about burning yourself out. It's easy to do, and it's…
Note to new programmers: Be VERY careful about burning yourself out. It's easy to do, and it's…
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