Dirty Hacks and Stupid Tricks

You don't have to be an excellent programmer to write a game, just look at this!
4 comments
9 entries
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Run_The_Shadows
April 08, 2006
Why couldn't it be a massaging system?
Shortly after the last update I realized things were headed in a really, really bad direction.
-I was randomly checking some handles using Process Monitor from Sysinternals when I noticed that I had a lot of repetitive file handles. It turns out that the config-loader I was using: SDL_Config doesn'…
1,082 views
Run_The_Shadows
March 20, 2006
GUI Alpha Testing: Movable Windows


What's different in this screenshot, you might ask. The only thing that I see is that now the GUI looks like it was laid out by a retarded ape who stuck forks in his eyes, you might explain.

It got that way because I dragged the windows to their positions, I respond.

GUIWnds are now fully draggable …
960 views
Run_The_Shadows
March 12, 2006
First semi-functional test of my GUI


The ground textures are from a free texture pack from Here - Found via Garage Games.

The Unit sprites are borrowed from Relic Entertainment, they'll get swapped out whenever I find an artist.

The Unit Portrait is borrowed from Relic Entertainment, it'll get swapped out whenever I find an artist.

The …
1,142 views
Run_The_Shadows
August 07, 2004
what
Work started officially on Hair Trigger recently. Doom3 caught my time this week, but I hope to put at least a few spare hours into getting things set up for the basic engine. Class heirarchies are a pain in the ass to set up gracefully. I'll probably get the very basics in first, so I can at le…
1,046 views
Run_The_Shadows
August 07, 2004
Etnu
Work started officially on Hair Trigger recently. Doom3 caught my time this week, but I hope to put at least a few spare hours into getting things set up for the basic engine. Class heirarchies are a pain in the ass to set up gracefully, and I'm almost tempted to simply
1,113 views
Run_The_Shadows
July 30, 2004
Untitled
Macros bug me.

lol programming joke
921 views
Run_The_Shadows
July 25, 2004
Untitled
Trying to get a complete object-oriented system going for Hair Trigger. My mind is starting to bend and twist in the right ways, but it hasn't quite warmed up yet. Trying to figure out the basic class heirarchy and get it coded before I start worrying about actual GAMEPLAY code.
996 views
Run_The_Shadows
June 27, 2004
Pre-Project: Study Time
Been busy the past few days cranking through Stroustrup's official guide to C++. Still have a lot to go through before I'm going to feel confidant that I've recovered at least a portion of my old skills.

Note to new programmers: Be VERY careful about burning yourself out. It's easy to do, and it's…
1,100 views
Run_The_Shadows
June 15, 2004
Untitled
On second thought, however, I'll probably use this as the place to keep track of the soon-to-enter development of my project, Hair Trigger.
Stay tuned.
796 views
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