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[font=arial]It's been a bit longer than usual, i blame me trying to keep my release deadline and hence not finding the time to write one of these sooner. In this Journal entry i want to talk about another Wicked Lair mechanic that adds some flavor to the Gameplay.…
[font=arial]It's been a bit longer than usual, i blame me trying to keep my release deadline and hence not finding the time to write one of these sooner. In this Journal entry i want to talk about another Wicked Lair mechanic that adds some flavor to the Gameplay.…
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[font=arial]Man, the past few days have been killing me, i just now finished the 5th floor theme - "Mage Tower" - and it took much longer than i anticipated. Initially i was going to make a journal about wtf happened there, but i don't even want to talk about it …
[font=arial]Man, the past few days have been killing me, i just now finished the 5th floor theme - "Mage Tower" - and it took much longer than i anticipated. Initially i was going to make a journal about wtf happened there, but i don't even want to talk about it …
[color=rgb(51,51,51)][font=arial]I finished all the spell icon graphics this week, making the spell casting system probably the most completed part of my game so far, so i figured now is a good time to talk about it.[/font][/color]
[color=rgb(51,51,51)][font=Georgia][font=arial]Read more in Inside a Wicked Lair
[color=rgb(51,51,51)][font=Georgia][font=arial]Read more in Inside a Wicked Lair
[color=rgb(51,51,51)][font=Georgia][font=arial]Let's talk about creatures and creature types shall we.[/font][/font][/color]
[color=rgb(51,51,51)][font=Georgia][font=arial]In the beginning i set myself a goal to keep the overarching design of the creatures very streamlined, their core behaviour bein…
[color=rgb(51,51,51)][font=Georgia][font=arial]In the beginning i set myself a goal to keep the overarching design of the creatures very streamlined, their core behaviour bein…
[font=arial][color=rgb(51,51,51)]Since i've been actively developing Wicked Lair for 1 and a half months now it seems like i have some catching up to do on the dev journaling part of it.[/color]
[color=rgb(51,51,51)]I want to start by discussing one of the core mechanics of the game: Traps. In Wicke…
[color=rgb(51,51,51)]I want to start by discussing one of the core mechanics of the game: Traps. In Wicke…
[font=arial]Introduction[/font][color=rgb(0,0,0)][font='lucida grande']
[font=arial]HI gdnet people![/font][/font][/color]
[color=rgb(0,0,0)][font='lucida grande']
[font=arial]Wicked Lair is the project i have been working on for about a month and a half now, its my take on a Dungeon Builder / Tower D…
[font=arial]HI gdnet people![/font][/font][/color]
[color=rgb(0,0,0)][font='lucida grande']
[font=arial]Wicked Lair is the project i have been working on for about a month and a half now, its my take on a Dungeon Builder / Tower D…
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