Sir Code Alot's Codex

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Discussing my trials of creating a 3D isoengine
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19 entries
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LRiotto
March 10, 2005
A step into the past
A little off topic here... I found this poem that I wrote for my girlfriend (who is now my wife) back in 1991. Life was grand at Penn State. When I wasn't drunk I was a hopeless romantic or maybe I was a hopeless romantic when I was drunk. It all seems fuzzy now...anyway...enjoy

It is the climb
u…
755 views
LRiotto
March 10, 2005
Blank!
a messed up post...sorry
706 views
LRiotto
March 10, 2005
A step into the past
A little off topic here... I found this poem that I wrote for my girlfriend (who is now my wife) back in 1991. Life was grand at Penn State. When I wasn't drunk I was a hopeless romantic or maybe I was a hopeless romantic when I was drunk. It all seems fuzzy now...anyway...enjoy.


It is the climb…
884 views
LRiotto
February 27, 2005
Bump!
Whoa, what happened to my journal...I walk away for 3 weeks and it gets pushed off the journal page for inactivity. I guess that is due to so many journals. I must admit with so many, it is harder to find the wheat in all the chaff.
609 views
LRiotto
February 07, 2005
Back on track...
I think the icon I selected for this post sums up my progress over the past 6 weeks perfectly. With all the crap I discovered\learned about using a camera in D3D, I now have focus again and can continue where I left off...What's next. Shadows. I have been going back and forth between fixed point…
551 views
LRiotto
January 29, 2005
Pulling back on the reigns...
After spending the last month playing with a floating camera, then fixing it to specific angles and heights, I think I have decided to lock it down again and move back to a pure Orthogonal projection (actually use a floating camera with an orthogonal point of view) Why....In order to keep the sco…
754 views
LRiotto
January 22, 2005
Camera Revisited...
Just taking a small break from watching the monster storm hitting the Northeast this weekend. Where I am at in CT we could get 18in to 2ft of the white stuff. OK, so I playing around with my camera object and am integrating it with the engine when I take a few minutes (which turned to hours) and …
669 views
LRiotto
January 12, 2005
Camera issues...
So what have I been doing? (...like someone would really care...) Anyway, I have been trying to get my camera to work properly. I think I have come to a crossroads however.

OK, with a camera that allows the user to 'fly' all over the place and in any direction, I think I need to throw out any p…
575 views
LRiotto
January 01, 2005
Mountains....
It has been some time coming (and I need a little more) but the addition of mountains\hills into the engine is almost complete. I need to work out some texturing issues and add some kerneling(aka smoothing). I still have not fully recovered from my ear infection and things are generally slower (i…
560 views
LRiotto
December 22, 2004
Bleechhhh.
If there is one thing worse than a bug you can't squash, it's being sick for the friggen holidays! A viscious little critter bit the hell out of me and I ended up on my back for almost 3 days with some sort of inner-ear infection. I would try to sit up and the whole world would spin causing me to…
581 views
LRiotto
December 14, 2004
16bit revisited
As promised, here is how I handle the 16bit translations for mousemapping. When initializing the mousemap the following call is made to determine what the color of the tile should be. In my code, I have this function overloaded (1 call for 16bit and one call for 32bit) but condensed them to show …
546 views
LRiotto
December 10, 2004
16bit Mess
All right, small rant here...

I'm bee-bopping along, working on my engine when I run another DX program which switches my color depth (but not the resolution) and didn't put it back when it exited. Talk about being rude. If you are going to write crap that does this, please return my display to it…
543 views
LRiotto
December 03, 2004
Engine Update
Well, I am a week into writing the terrain transition\spanning code and this is a shot of where I am at.


It is proving more difficult (actually more monotonous) than I had anticipated but the results are well worth it. On the fly calcs of a tile's neighborhood as it is being painted and the creatio…
586 views
LRiotto
November 29, 2004
Locking a Vertex Buffer in Managed Code
Every example I have come across seems to lock a VB in the following manner:

VB.Lock(0,0);

This returns an array (or a stream depending on the overload) of the entire buffer. This is fine and dandy for small vb's but once a threshold is reached, your performance hits a wall with a splat!

Micr…
585 views
LRiotto
November 26, 2004
All about Spans
Well, after some tinkering I came up with a concept of spanning across like tiles. Here is a glimpse of a first cut with a before and after effect.



I am also starting to code a randomizer so long streches of beach will not look the same. (inlets, peninsulas, etc).

539 views
LRiotto
November 25, 2004
The Story So Far...
I first used the KCS moniker in late 1999 while I was writing some software for Dungeons & Dragons (Yes, I was one of those junkies as well). Die rollers turned into character generators which turned into module creators which eventually spawned a map creation tool. This was near the end of 2…
582 views
LRiotto
November 24, 2004
Birthcry
Hello all, I finally made the splash and became a GDNet+ member. I should have done it long ago. I just kept procrastinating. Anyway, I have been actually keeping a journal of a project I have been working on and will probably dump it here for all to see within the next couple of days. I would …
508 views
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