A little off topic here... I found this poem that I wrote for my girlfriend (who is now my wife) back in 1991. Life was grand at Penn State. When I wasn't drunk I was a hopeless romantic or maybe I was a hopeless romantic when I was drunk. It all seems fuzzy now...anyway...enjoy
It is the climb
u…
It is the climb
u…
A little off topic here... I found this poem that I wrote for my girlfriend (who is now my wife) back in 1991. Life was grand at Penn State. When I wasn't drunk I was a hopeless romantic or maybe I was a hopeless romantic when I was drunk. It all seems fuzzy now...anyway...enjoy.
It is the climb…
It is the climb…
I think the icon I selected for this post sums up my progress over the past 6 weeks perfectly. With all the crap I discovered\learned about using a camera in D3D, I now have focus again and can continue where I left off...What's next. Shadows. I have been going back and forth between fixed point…
After spending the last month playing with a floating camera, then fixing it to specific angles and heights, I think I have decided to lock it down again and move back to a pure Orthogonal projection (actually use a floating camera with an orthogonal point of view) Why....In order to keep the sco…
Just taking a small break from watching the monster storm hitting the Northeast this weekend. Where I am at in CT we could get 18in to 2ft of the white stuff. OK, so I playing around with my camera object and am integrating it with the engine when I take a few minutes (which turned to hours) and …
So what have I been doing? (...like someone would really care...) Anyway, I have been trying to get my camera to work properly. I think I have come to a crossroads however.
OK, with a camera that allows the user to 'fly' all over the place and in any direction, I think I need to throw out any p…
OK, with a camera that allows the user to 'fly' all over the place and in any direction, I think I need to throw out any p…
It has been some time coming (and I need a little more) but the addition of mountains\hills into the engine is almost complete. I need to work out some texturing issues and add some kerneling(aka smoothing). I still have not fully recovered from my ear infection and things are generally slower (i…
If there is one thing worse than a bug you can't squash, it's being sick for the friggen holidays! A viscious little critter bit the hell out of me and I ended up on my back for almost 3 days with some sort of inner-ear infection. I would try to sit up and the whole world would spin causing me to…
As promised, here is how I handle the 16bit translations for mousemapping. When initializing the mousemap the following call is made to determine what the color of the tile should be. In my code, I have this function overloaded (1 call for 16bit and one call for 32bit) but condensed them to show …
All right, small rant here...
I'm bee-bopping along, working on my engine when I run another DX program which switches my color depth (but not the resolution) and didn't put it back when it exited. Talk about being rude. If you are going to write crap that does this, please return my display to it…
I'm bee-bopping along, working on my engine when I run another DX program which switches my color depth (but not the resolution) and didn't put it back when it exited. Talk about being rude. If you are going to write crap that does this, please return my display to it…
Well, I am a week into writing the terrain transition\spanning code and this is a shot of where I am at.
It is proving more difficult (actually more monotonous) than I had anticipated but the results are well worth it. On the fly calcs of a tile's neighborhood as it is being painted and the creatio…
It is proving more difficult (actually more monotonous) than I had anticipated but the results are well worth it. On the fly calcs of a tile's neighborhood as it is being painted and the creatio…
Every example I have come across seems to lock a VB in the following manner:
VB.Lock(0,0);
This returns an array (or a stream depending on the overload) of the entire buffer. This is fine and dandy for small vb's but once a threshold is reached, your performance hits a wall with a splat!
Micr…
VB.Lock(0,0);
This returns an array (or a stream depending on the overload) of the entire buffer. This is fine and dandy for small vb's but once a threshold is reached, your performance hits a wall with a splat!
Micr…
I first used the KCS moniker in late 1999 while I was writing some software for Dungeons & Dragons (Yes, I was one of those junkies as well). Die rollers turned into character generators which turned into module creators which eventually spawned a map creation tool. This was near the end of 2…
Hello all, I finally made the splash and became a GDNet+ member. I should have done it long ago. I just kept procrastinating. Anyway, I have been actually keeping a journal of a project I have been working on and will probably dump it here for all to see within the next couple of days. I would …
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