imoogiBG's Journal

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Sofia, Bulgaria
10 comments
1 followers
11 entries
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ongamex92
November 13, 2020
My Engine and Game Development Progress - New Video

Hey all!

This is a new video in which I present the new stuff I did for my game and the engine that I have for it.
The game is a puzzle platformer.
I talk about some of the tools that I have and the new game objects that I have for creating levels.

3,517 views
ongamex92
December 31, 2019
My Game Engine Development - new video

Hi all,

I have a short new video about the game engine that I write at home during my free time.
I want to make a game with it one day.
I hope you like it, Cheers ^_^

https://www.youtube.com/watch?v=tYXqJyf3bQ4







12,575 views
ongamex92
August 25, 2019
Game engine devlog new video

Hi all,
here is a new video about the engine and the game that I work on in my free time after work.
This time I hope nothing happens to the frame rate of the video...

 

3,699 views
ongamex92
August 04, 2019
Video about my Game Engine + Game

Hi all I have a new video, about the game engine (and a game) that I'm making.
I did some shading, and a tool for animations. If you have questions just ask here

 

Here is the video:


 

2,388 views
ongamex92
May 28, 2019
3D Puzzle Platformer Game Dev Log #2

A short video where I talk about the progress on my game and game engine. In short the game is a 3rd person puzzle platformer written in C++

https://www.youtube.com/watch?v=lIsXNgmh2-s

2,392 views
ongamex92
April 13, 2019
Video about my Game Engine + Game

Hey guys,
Finally I pulled myself together, and after 5 years or writing code after work I've decided to create a video about it.
Basically I talk about what my game engine is, what my game "idea" is and random rambling about my motivation and full-time work.
 

https://www.youtube.com/wat…

3,978 views
ongamex92
September 30, 2017
Minimalistic C++ reflection system

Basically this is a repost of my blog https://ongamex.github.io/c++/2017-09-28-cpp.reflections/

In short this is a simple C++ reflection system, that enables you to store and later access,  a description of the data types that you're using. The features that I really wanted out of it were fa…

3,431 views
ongamex92
September 08, 2017
2D animation in Maya: a script that import images as planes

This is basically a duplicate of what I've wrote on my recently created blog (https://ongamex.github.io/maya/mel/2017-09-08-Maya2DAnim/).

In order to do 2D animation in Maya, you have to import the images, assign them to material, then assign those materials to planes, and those planes must be …

4,764 views
ongamex92
June 21, 2015
Common Shading Language
The saga started here : https://www.gamedev.net/topic/668484-hlsl-and-glsl-wraping-again/#entry5234746

Basically I want a clean way to be able to use one shader program with multiple rendering APIs. As described in the linked topic above, my current solution to this problem is to match and modify sp…
6,585 views
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