Hey all,
For the first time in several weeks, I was able to get a decent amount done with the game. Most notably, the UI is now clickable and interactive, a tile flipping mechanic was added to the game, and there's now a (rather ugly) player turn icon above the head of the character whose turn it is…
For the first time in several weeks, I was able to get a decent amount done with the game. Most notably, the UI is now clickable and interactive, a tile flipping mechanic was added to the game, and there's now a (rather ugly) player turn icon above the head of the character whose turn it is…
Hey everyone,
It's been a couple weeks since I last updated. Mostly it was filled with frustratingly retooling the game and testing out different libraries.
I purchased a new laptop, mainly to force myself out of the house a little more often The first time I tried to boot up my project in it, nothi…
It's been a couple weeks since I last updated. Mostly it was filled with frustratingly retooling the game and testing out different libraries.
I purchased a new laptop, mainly to force myself out of the house a little more often The first time I tried to boot up my project in it, nothi…
Hey everyone,
This week I didn't get a whole lot done. I agreed to work on a little side project with a friend, so spent much of the week learning javascript and the phaser engine syntax. However, I'm going to admit, I'm finding using javascript with phaser is boring me out of my mind. I wanted to b…
This week I didn't get a whole lot done. I agreed to work on a little side project with a friend, so spent much of the week learning javascript and the phaser engine syntax. However, I'm going to admit, I'm finding using javascript with phaser is boring me out of my mind. I wanted to b…
Hey all,
I was still unpleasantly sick for most of the week (this is like the flu from hell). But, managed to still get quite a bit done, mostly in the bug-fixing-realm.
I fixed many of the things that had been bugging me, though were not huge updates.
First and foremost, I changed the raycasting to "…
I was still unpleasantly sick for most of the week (this is like the flu from hell). But, managed to still get quite a bit done, mostly in the bug-fixing-realm.
I fixed many of the things that had been bugging me, though were not huge updates.
First and foremost, I changed the raycasting to "…
Hey all,
Technically, this is more like week 3 or 4, but it's my second journal entry so I'm going to run with it
I've been sick all week, and still had to go to work, so I figured it would be a good week to simply fix some things I'd been procrastinating.
Taking a few steps back:
Up until this week, …
Technically, this is more like week 3 or 4, but it's my second journal entry so I'm going to run with it
I've been sick all week, and still had to go to work, so I figured it would be a good week to simply fix some things I'd been procrastinating.
Taking a few steps back:
Up until this week, …
Hey everyone. This is my first journal entry here on gamedev.net. I thought I would try to get in the habit of making a weekly entry here, if only to gather my thoughts and try to think critically about what I'm doing I know this is the final day of the Week of Awesome (which I sadly didn't partic…
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