Week of Awesome II

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Melbourne, Australia
28 comments
8 entries
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stu_pidd_cow
September 30, 2014
Week of Awesome II - Post Mortem
So this is a summary of my feelings about my game "Little Jimmy", or like whatever. So read it and take my bad advice.

What Went Right?

The Idea
Whether you think the idea is "fun" or not is up for debate, but the fact is that the idea was very simple and reasonable to make within one week. Right from…
1,799 views
stu_pidd_cow
September 29, 2014
Week of Awesome II - Day 7
Time's up! I haven't actually done much in the past 24 hours because I'm currently being butchered by the flu. I was going to do a post-mortem for this post but I might do it tomorrow instead. I did fix a few minor problems and I now have (vaguely) written instructions on how to play. I also reduce…
1,585 views
stu_pidd_cow
September 28, 2014
Week of Awesome II - Day 6
Today's post is a bit late, but worth the wait. I spent the day mostly finishing levels, adding sounds, some animation, a better user interface to find which toys are selected and a whole lot of bug fixing. I've also got my prototype ready! I'm not sure how playable it is, but hopefully it is somew…
1,599 views
stu_pidd_cow
September 27, 2014
Week of Awesome II - Day 5
I was hoping to release some sort of playable prototype today but, yeah... life.
I actually have all of my levels in and I think they all work properly (I haven't done much testing yet). I also got the music in though it's really crappy. I just recorded it from my piano so it goes off time (because …
1,566 views
stu_pidd_cow
September 26, 2014
Week of Awesome II - Day 4
Are past the halfway mark already!?

The last day has been spent modelling and texturing (as bad as I am at both of these things). I have an actual level emerging now:


There's not much else to talk about. The next day will be spent finishing up this level, starting on another level and getting the mai…
1,562 views
stu_pidd_cow
September 25, 2014
Week of Awesome II - Day 3
I haven't done quite as much today since I've been quite busy with classes, but the rest of the week I largely have off so it's crunch time!
Things I've done today:

  • Menu/Title screen
  • A mini cutscene type thing for the title screen
  • Finalized the levels, designs, story and models I want to add

    I'm not an …
1,504 views
stu_pidd_cow
September 24, 2014
Week of Awesome II - Day 2
Progress has been quite good. I've got the core mechanics down. I'm beginning to feel that my idea is maybe a little too simple (or maybe I'm just really awesome). Most of the effort will be put into making the individual levels, so that's probably what the next few days will consist of.
Some of the…
1,586 views
stu_pidd_cow
September 23, 2014
Week of Awesome II - Day 1
The Toys Are Alive.
The Toys Are Alive?
The Toys Are Alive!!!

At first I thought "I can't pull a game out of this theme!!" but it turns out that just 5 minutes of brainpower is enough to churn out a decent idea. This is the first game jam I've ever done, so I'm keen to have a really simple idea that I…
1,469 views
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