Outer wall generation
When starting to develop a complex system I like to start with a list of limitations that the system is going to have. You can use every limitation to your advantage.
Limitation 1: Walls have no T or X junctions.
Limitation 2: Walls always for closed loop.
Limitation 3: Walls ca…
Town generation
Time to explain in depth how I'm actually generating the town. My initial plan was to put all the generation code in the single world_builder class, however, quite soon I realized that it takes a lot of time to compile a class that big and I'll need to recompile it all the time. Beca…
Time to explain in depth how I'm actually generating the town. My initial plan was to put all the generation code in the single world_builder class, however, quite soon I realized that it takes a lot of time to compile a class that big and I'll need to recompile it all the time. Beca…
Hello, my name is Vaidas Okunis, I am studying game design at Staffordshire University. As a final year student I have to create my final year project. I wanted to create something big, ambitious and polished. I knew that I can not create game, that would take to much time, so instead I decided to …
Advertisement
Popular Blogs
Advertisement