Only a quick update today...
Logging
I have finished the first write of my error logging system. This is more of an appendage to the error handler in that it gets handed errors by the handler and writes them to the output file.
Doxygen
For the first time i have used Doxygen to dynamically create the do…
Logging
I have finished the first write of my error logging system. This is more of an appendage to the error handler in that it gets handed errors by the handler and writes them to the output file.
Doxygen
For the first time i have used Doxygen to dynamically create the do…
Unicode
During my latest session of GUI programming i have been working out whether or not to cater for multi-byte as well as Unicode. Unicode is pretty much a must nowadays, especially for me during this project because i want to support multiple languages in the GUI.
The conclusion i have arrived a…
During my latest session of GUI programming i have been working out whether or not to cater for multi-byte as well as Unicode. Unicode is pretty much a must nowadays, especially for me during this project because i want to support multiple languages in the GUI.
The conclusion i have arrived a…
In my opinion its been long since i have found an arcade game completely addictive. Recently i was introduced to Albatross 18, a great FREE golf game, japanese style.
The idea is that you start off with a generic character called Scout. Each character has certain attributes:
- Power
- Control
- Accurac…
The idea is that you start off with a generic character called Scout. Each character has certain attributes:
- Power
- Control
- Accurac…
Well it has been freakin ages since i posted anything here and so i thought it was about time to.
Recent times has been littered with starting and not finishing small projects. This has mainly been because i have been busy with uni work.
For those of you that don't know, i am reading Computing for Re…
Firstly i would like to welcome people back to my jounal, which hasn't been edited in a long time.
2 Reasons:
1) Had alot of uni work to get done, which incidentally has been going better than last year.
2) Had nothing to write about!
So here goes:
I have started work on a memory manager which will be p…
2 Reasons:
1) Had alot of uni work to get done, which incidentally has been going better than last year.
2) Had nothing to write about!
So here goes:
I have started work on a memory manager which will be p…
Hey,
I havnt posted in my journel for a while because i have had so much university work to do. Sadly this has also inhibited my progress with my current projects. However i have continued developing DynamicVertexBuffer and have produced a document describing its operation.
I hope you can make use of…
I havnt posted in my journel for a while because i have had so much university work to do. Sadly this has also inhibited my progress with my current projects. However i have continued developing DynamicVertexBuffer and have produced a document describing its operation.
I hope you can make use of…
Sadly i can't report any advance on THUD or Simon Says since uni and farm and social have got in the way and i havnt had time. The only thing i have achieved is a complete rewrite of the dynamic index and vertex buffers so these are now fully functional and ready for release, if need be.
Time allowi…
Time allowi…
Hi, long time, no update.
Sadly i been so busy with uni work i havmt' had time to post anything here, but i've found 5 minutes so...
Umm, in any spare time ive had i have been perfecting my DynamicVertexBuffer and DynamicIndexBuffer classes. I seeked architectural advice from my C++ lecturer at uni a…
Sadly i been so busy with uni work i havmt' had time to post anything here, but i've found 5 minutes so...
Umm, in any spare time ive had i have been perfecting my DynamicVertexBuffer and DynamicIndexBuffer classes. I seeked architectural advice from my C++ lecturer at uni a…
Ok so alot of work is being done on auto_vb at the moment, fine tuning.
I have also decided to provide an STL compliant iterator and const iterator so that u can sort vertices using STL. I have seeked professional advice on the structure of auto_vb and what's been said has been made note of and so a…
I have also decided to provide an STL compliant iterator and const iterator so that u can sort vertices using STL. I have seeked professional advice on the structure of auto_vb and what's been said has been made note of and so a…
Ok, so ive finally revamped auto_vb and it seems to be working fine, but i still need some people to integrate it into some code properly to pick up any last problems.
Also if u have any ideas for further functionality it should have, in ur opinion, then please let me know and i'll build it in.
Link
W…
Also if u have any ideas for further functionality it should have, in ur opinion, then please let me know and i'll build it in.
Link
W…
Ok so ive been working hard on a template wrapped vertex buffer.
This item has come along very nicely and appears quite robust now and should be available to download in a short while.
The features of this item are as follows:
Name : auto_vb
Description: Is a wrapper for a DirectX Vertex Buffer and thr…
This item has come along very nicely and appears quite robust now and should be available to download in a short while.
The features of this item are as follows:
Name : auto_vb
Description: Is a wrapper for a DirectX Vertex Buffer and thr…
Hi,
The font engine is being left as is and so is the THUD scenegraph.
I am currently writing a new wrapped vertex buffer component for THUD. This is going to be very similar to the wrapped vertex buffer except that this time the vertex buffer will have an index with it.
You will still only be able to…
The font engine is being left as is and so is the THUD scenegraph.
I am currently writing a new wrapped vertex buffer component for THUD. This is going to be very similar to the wrapped vertex buffer except that this time the vertex buffer will have an index with it.
You will still only be able to…
More progress has been made with the THUD font engine that is currently being worked on. The font engine has now got built in '\n' support and Custom Proportion Adaptation.
The first meaning that you can specify:
"I wrote this program\nDavid Lovegrove"
and the engine will wrap the text to the next lin…
The first meaning that you can specify:
"I wrote this program\nDavid Lovegrove"
and the engine will wrap the text to the next lin…
Well i finally, after working out a complicated algorithm, have encoded font widths into the font engine. When u register a font set texture to the font engine the engine also looks for a .INI file which contains the character width data. If this data is not available it reverts to standard quad sp…
Over the past few days ive been coding a font engine as a component to THUD.
It currently prints out text with even spacing which looks aweful. Im working on variable spacing which will make the text look far better.
pic
Ace
It currently prints out text with even spacing which looks aweful. Im working on variable spacing which will make the text look far better.
pic
Ace
Over the past few days my social life has got in the way of pushing this project forward, but a little got done.
I managed to get the mouse control of the Component_Box_Draggable sharper but still 1 issue with it to be resolved. That issue is the ability of the user to start the drag outside of the …
I managed to get the mouse control of the Component_Box_Draggable sharper but still 1 issue with it to be resolved. That issue is the ability of the user to start the drag outside of the …
I have made available two demos of THUD at its beta stage.
Draggable Box
Boxes and Buttons
These two executables are using a basic kernel and do not enumerate devices etc. DirectX 9 MUST be installed.
Please help with feedback, thankyou.
ace
Draggable Box
Boxes and Buttons
These two executables are using a basic kernel and do not enumerate devices etc. DirectX 9 MUST be installed.
Please help with feedback, thankyou.
ace
Over the past two hours i have been working on the THUD component Component_Box_Draggable. It has now been officially added to the library on Beta.
I'm finding that with the dragging that the movement is somewhat sluggish. I'm not entirely sure if this is because of the method that has been used to …
I'm finding that with the dragging that the movement is somewhat sluggish. I'm not entirely sure if this is because of the method that has been used to …
Hey, thanks for the comments. I have taken a screenie of the current state of affairs but also included a screenie of an old project that needs a revamp. The old project is 3D Minesweeper and was a finished game but just appallingly done in all aspects.
THUD Preview (still under developement)
Here th…
THUD Preview (still under developement)
Here th…
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