The Week of Awesome IV

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Orymus3
August 28, 2016
Post-Mortem

At last, time to reflect on WoA IV.

2 weeks have gone by since completion of the project, and I was on Holidays.
For the most part, I didn't give much thought to WoA except on a few occasions where I browsed gamedev wondering where voting was at.

This morning, I received a note from Slicer which ind…

2,542 views
Orymus3
August 22, 2016
Epilogue

I've taken the time to reflect on the competition now and decided to do a short pre-post-mortem (as I do intend on revisiting after seeing comments from the judges).


Why did I join?
Bluntly put, I wasn't supposed to, but at the last minute, my schedule opened up for that very week. I'm an avid fan o…

2,980 views
Orymus3
August 15, 2016
Build Instructions

Orymus' Prometheus (a 'The Week of Awesome IV' gamejam entry)

Build Location
https://drive.google.com/file/d/0B1nSU4JSGSWiNWo0SHBtcWh2eHM/view?usp=sharing

Recommended specs
Resolution 1920 X 1080 (not windowed).
Most high res 16:9 should work, but anything freeform or windowed will likely fail (UI-wis…

2,725 views
Orymus3
August 14, 2016
Day 6 - Where grown men break...

We're running to the finish line here, and there's still so much to do...
I've managed to put together a version for anyone generous enough to give it a spin!
Game Demo

Known issues:
- Always run a 16x9 resolution for this build.
- Do NOT used the escape cheat. It worked for everything up until I imple…

2,054 views
Orymus3
August 13, 2016
Day 5 - Sleep, where art thou?

Day 5 just ended for me.

Progress Report:[color=rgb(40,40,40)][font=arial]
[font=arial]- Main Menu -- I have something, not sure if you'd call this a main menu, but it's there![/font][/font][/color][color=rgb(40,40,40)][font=arial]

[font=arial]- Victory and Defeat screens or dialogue -- I have a def…

2,306 views
Orymus3
August 12, 2016
Day IV - Show me what you've got!

With Day 3 being entirely wasted (power shortage and just general hell on earth scenario), I came in Day 4 strong, knowing everything I wouldn't do would get axed from the final game build.

On Day 2 I had set myself a list of things I wanted addressed for Day 3, and all of them basically rolled ove…

2,644 views
Orymus3
August 12, 2016
Day 3: And Thunder stuck...

Not much to say on Day 3...
A small tornado hit our area, 10 of my neighbors had large trees uprooted or broken in half... My area was unreachable by conventional transportation for the entire evening/night and power was out 10 minutes after I sat to get started and only came back in the early morni…

2,108 views
Orymus3
August 11, 2016
Day 2 - Woa Iv Is Taking Its Toll...

[color=rgb(40,40,40)]End of Day 2 (most likely start of Day 3 for me).[/color]
[color=rgb(40,40,40)]As I'm about to get started working on the game for Day 3, I look back at Day 2. This journal entry is as much a means to communicate with fellow developers as it is an attempt at organizing my though…

1,646 views
Orymus3
August 09, 2016
Day 1 - Immagonna Participate This Year?

Full disclosure here: I wasn't going to participate this year...
Timing was horrible for me, both professionally and personally.
As a matter of fact, I was approached to take jury duty this time around, and even declined doing so based off my expectations of where I'd be by the time of the competitio…

1,617 views
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