Game Development Adventures

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My adventures trying to hack up something resembling a game using different hacky technologies
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10 entries
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Bigdogco
October 21, 2016
VoxelShop and COLLADA is back!

Voxelshop commented on my entry yesterday and said that he solved the normals problem I had with COLLADA. I just checked it out and it all works! So COLLADA is back on the menu and so is VoxelShop. I am definitively sticking to it now. Its user interface is way more comfortable then other voxel edi…

2,096 views
Bigdogco
September 29, 2016
EntityManager - small nifty manager

While irrLicht got its own data serialization, I will use my own entity manager for that. It is super simple and very straightforward. For my game I want everything to be data driven, especially entity setup, loading and saving game. To store the data I will use plain xml and tinyXml to manipulate …

975 views
Bigdogco
September 26, 2016
A simple shader

After I expoted my obj object I still had one problem, irrLicht, for some reason, did not mix a directional and ambient light. Maybe because of the obj format, or maybe because I needed to give it a proper material? I am not sure, but I decided that by writing a simple shader I will easily fix that…

1,433 views
Bigdogco
September 20, 2016
Voxel editors and normals

I want to use Voxel editors to create graphical assets for my game. It is easy to use them and create relatively good looking 3D objects. Plus with a little bit of work the game can look quite "stylized" and that it is what I am going for. I played around with number of Voxel editors and ended up w…

2,694 views
Bigdogco
September 06, 2016
A quick overview of the basic setup

Ok, in this post I will go quickly over gameApp.cpp and .h. This is the main game entry and that is where the main game loop sits.

Lets first look at the header file:[code=:0]namespace GAME {class GameApp;extern GameApp app;class GameApp : public irr::IEventReceiver{public:enum SceneState{CM_NORMAL…

1,155 views
Bigdogco
September 05, 2016
Just a quick test!

It seems like I cannot simply copy and paste images into post on here so I am testing out some random image hosting page. It is called postimage.org if anybody is interested. Hope it works.

Above you should see the image of basic project setup I have done. It just all the basic libraries I will ne…

1,239 views
Bigdogco
September 03, 2016
Pre-alpha Project Setup

I finally got time to setup the project. I re-made the Spark libraries in Visual Studio 2015 Community and hooked up new version Irrlicht. It was an adventure in it self. Working out all project settings and trying to link it all up. But I think it is all good now. Next I will try to setup basic ga…

1,040 views
Bigdogco
September 03, 2016
New tools and new problems

So today I needed to decide what Visual Studio to use for my project. So far I used, at least at home, VS 2010. It works well, but it is quite old by now. At work I use 2015 and I do like it, although I used it for C# rather then C++. So I decide, what the heck, I will use Visual Studio 2015 Commun…

830 views
Bigdogco
September 02, 2016
The Game - The Idea

So lets discuss "The Idea" for the game I want to make. It is not a simple one because in my dreams I image a perfect game, with great gameplay and amazing graphics. But lets start with a simple thing - name.

I named my game quite simple - "Space Adventure". Well, because that is what my game will …

1,188 views
Bigdogco
September 01, 2016
The Beginning

Here we go again... I am trying to quickly make a game using some technologies that I am remotely families with. Actually this is less of "making" a game, but rather experimenting with a new stuff. I will start by remaking my old project, by striping it back and starting from scratch. In theory I w…

843 views
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