With the exception of Sid Meier's keynote, all the rest of the keynotes were linked to conference tracks, which were much more sporadically attended. The one big conference wide keynote was fairly well attended, but it was held in a much smaller hall. The title of Sid Meier's keynote was The Psycho…
I had a chance to meet with Brad Peebler and Bob Bennett or Luxology on Thusday. These two geniuses spoke about the plans at Luxology to create and distribute high-end vertical kits based on their award-winning modo software. The plan is to use modo's advanced modeling, rendering and rigging system…
In a session called, Complex Challenges of Intuitive Design, Peter Molyneux and Josh Atkins from Lionhead Studios showcased the new design elements for Fable III. Peter started the presentation by describing why he loves RPG games so much. The problems with RPGs is that they are hard to market. Fab…
The GDC Expo opened early Thursday which is a day later than previous years. The expo will extend into Saturday which makes it so more local people can attend I assume. Although the expo feels large, I think it is actually quite smaller than years past.
The expo hall includes the game pavillion and…
The expo hall includes the game pavillion and…
Daniel Cook presented a session looking at the opportunity to be found in both Flash and social game development. He compared Flash games to peanut butter and social games to chocolate and combining the two yields a tasty treat. He then presented the current state of both social games and Flash por…
After lunch, I got to meet with Eyal Geyer and Dan Farr from the newly merged Daz3D-Gizmoz company. Daz3D has long been focused on creating 3D character models and has grown a huge marketplace of 3d character models with interchangable clothes and accessories. Gizmoz has focused on creating realist…
I was able to attend the Disney Interactive party last night and it was a great party. Attendees were bussed to to the Walt Disney Museum located in the Presido. In the main reception hall with drinks, appetizers and plenty of network opportunities were display cases with all the various awards pre…
If you've got a game ready to ship and have found out the textures are just too big, then Allgorithmic has a product for you. I got to meet with Sebastian Deguy, the CEO of Allegorithmic to learn about their new product. Allegorithmic makes a procedural based texture product called Substance Air th…
Presented as the second keynote for the Online and Social Gaming Summit, the presentation titled, The Relentless March Towards Free and what it means to the game industry, was presented by Kristian Segerstrale, CEO and co-founder of Playfish. Kristian highlighted the amazing growth of social games …
On Tuesday evening, the Gamedev.net group gathered for a nice Italian dinner. It was great to meet familiar faces and to get to know new faces. Among a sea of vaguely familiar conference attendees, it is comforting to mingle with a strong unified group. The food was great and the company was excell…
On Tuesday, I attended the full-day tutorial entitled, "Learn Better Game Writing in a Day." This is a lofty goal for a session even though it had a full day to cover it. It was presented by Evan Skolnick of Vicarious Visions. Evan has presented this tutorial for four years now and the session was …
Oh, the frustration. Oh, the humanity. Oh, the rotten technology. The first two days of GDC have been laced with troubles. After attending several wonderful sessions and taking notes on plenty of delicious tidbits that I've wanted to share, I quickly sat down and wrote out a complete summary of the…
Advertisement
Popular Blogs
Advertisement