Went to do the driving license test, failed without even sitting on the driver's seat because one emergency triangle was seemingly missing (it wasn't, we just didn't look hard), and then a series of events unfolded that ended with my cell phone being stolen, long story sort, I was scammed by some p…
So, I find myself looking for work again, and well, I can't help but compare how looking for work online is a lot like meeting women online, something I am very familiar with.
You begin by posting your information in some website, then, of course you don't get any unsolicited offers, or the ones tha…
You begin by posting your information in some website, then, of course you don't get any unsolicited offers, or the ones tha…
YES! I finally got a PS3, I can't really say what I think of it right now as I got to hook it up at about midnight, and didn't have time to play anything, I just saw the MGS4 intro and then upgraded the firmware, but so far, I remembered why I am a Sony fanboy, and got a geekgasm.
Having to install …
Having to install …
Ok, so in a nutshell I got pissed off at Softimage for pulling fast ones at indies with their "pay the cost of a PS3 for a version of XSI thats just an advertisement to upgrade to the higher end versions every year" policy, you may remember that, if not, you can read the Journal Archives [smile].
So…
So…
C# has no macros, this was made on purpose, however, I found a place where I could really use them.
I am writing a "Settings" class that uses XML Serialization, I need to use System.Drawing.Color variables which apparently do not serialize "out of the box", so a proxy string setter/getter needs to b…
I am writing a "Settings" class that uses XML Serialization, I need to use System.Drawing.Color variables which apparently do not serialize "out of the box", so a proxy string setter/getter needs to b…
I've been thinking for a while as to how should I word my discontent with the tactics used by Softimage to what I can only guess is keep XSI profitable, but anger and the thought that maybe when I cool off I might see things on a different light have kept me from it, no more.
I was suckered into buy…
I was suckered into buy…
Yes I am Lazy, I am, but the reason I don't post journal entries is a different one, I really don't feel like a lot of stuff I do (developing wise) is worth a journal entry, and this shouldn't be a blog... if it was, I think it would be a very boring one at that.
Did you know that the lower leg is …
Did you know that the lower leg is …
On March 20 I made this post, for reference here, the note is what I am trying to bring back
Quote:
Starcraft Ghost is for all effects vaporware no matter what Blizzard says, Diablo is no more, there are no plans for Starcraft 2, or a new Blizzard RTS for that matter, which is where they used to exc…
Ahhh, its been a while yes...
So, still working on my engine on my spare time, its gone thru so many changes, I wouldnt be surpriced if I finish it at the same time Duke Nukem is released, stupid real life work wont let me code the engine as much as I want [sad], nor can I work on The Mapper much ei…
So, still working on my engine on my spare time, its gone thru so many changes, I wouldnt be surpriced if I finish it at the same time Duke Nukem is released, stupid real life work wont let me code the engine as much as I want [sad], nor can I work on The Mapper much ei…
Well, even though I said I was not going to convert my CVector3 class to hold a float[3] array instead of separate x,y,z variables, I did. It wasnt so much of an issue in the end, but unlike what I though, you DO need to use float[4] even if you're not using the whole 4 variables, plus, you should …
I was looking into adding more SSE support to my engine today, and finally found how to have Member Variable References.
You see, my CVector3 class is defined with float x,y,z member variables, and x,y,z is the way I like to use when manipulating Vectors, however some stuff can be optimized by havin…
You see, my CVector3 class is defined with float x,y,z member variables, and x,y,z is the way I like to use when manipulating Vectors, however some stuff can be optimized by havin…
Well, static Ellipsoid-triangle collision wasnt enought, I need Sweep Ellipsoid, static triangle collision stuff now, after a while trying to get one completelly on my own, I decided to just wait for the Real Time Collision Detection Book I ordered in may 12. Should be here tomorrow hopefully, this…
I finally got my ellipsoid-triangle collision code to work perfectly (at least on my testbed application), it was pretty hard getting rotation into consideration and all that but finally works as I wanted to.
In the way I learned a couple of things about barycentric coordinates and quaternions, its …
In the way I learned a couple of things about barycentric coordinates and quaternions, its …
Well, after a couple of days (weeks?) trying to add ellipsoids to the primitives supported by ODE, I gave up today.
This (450k) is the closest I got, and to be honest I think I am still a bit green on doing physic simulations... or rather, I haven't taken the time to learn about how it works under t…
This (450k) is the closest I got, and to be honest I think I am still a bit green on doing physic simulations... or rather, I haven't taken the time to learn about how it works under t…
So, I have been incorporating ODE into my engine, I even contributed some autotools code to the project, and I am reviving the FreeSOLID library for collision detection in hopes to incorporate it into ODE.
My motives for adding ODE were simple, I just couldn't get my collision responce code to work …
My motives for adding ODE were simple, I just couldn't get my collision responce code to work …
Well, this is my first entry to my journal, and since it is the first one I figured I should just say hi and somehow do a little introduction instead of just straight flooding the journal with programming rants and anecdotes.
Anyway I am, as many others around here working on a game engine, I have t…
Anyway I am, as many others around here working on a game engine, I have t…
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