Explore the development of Tokyo Light Cycle, a game about riding a motorbike across Tokyo at night.
The post below I wrote at the start of the year and promptly fell off development entirely and did some other stuff until last week where I picked the game up again and found new enthusiasm for it. I do really want people to play it as I did when I wrote the below, but I'm someone who doesn't le…
It's always been my goal to have as little UI as possible, one that tells you everything you need to know and not a single item more.
Like any game, Tokyo Light Cycle needs to convey certain information to its player. There are things the player can do in certain situations and not in others…
I have put a lot of time into developing Tokyo Light Cycle's gameplay over the last year... possibly too much. ?
I spent ages deciding how the controls should work, a tonne more tweaking specific values, and I'm still working on making sure its fun to play, while also serving the larger desi…
I see a lot of talk these days about difficulty in games. Specifically there is a lot of discussion about whether games that are designed to be difficult can or should provide ways to make them easier for players who might be frustrated by the difficulty.
- Mark Brown's video on Celeste's Ass…