Tokyo Dev Cycle

Explore the development of Tokyo Light Cycle, a game about riding a motorbike across Tokyo at night. 

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4 entries
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Glasshalfpool
November 08, 2019
First Demo in early 2019 ...didn't happen

The post below I wrote at the start of the year and promptly fell off development entirely and did some other stuff until last week where I picked the game up again and found new enthusiasm for it. I do really want people to play it as I did when I wrote the below, but I'm someone who doesn't le…

3,528 views
Glasshalfpool
November 05, 2019
User Interface: a simple UI you can switch off

It's always been my goal to have as little UI as possible, one that tells you everything you need to know and not a single item more.

Like any game, Tokyo Light Cycle needs to convey certain information to its player. There are things the player can do in certain situations and not in others…

3,525 views
Glasshalfpool
February 04, 2019
Tap Brake to Drift: Exploring Racing Gameplay

I have put a lot of time into developing Tokyo Light Cycle's gameplay over the last year... possibly too much. ?

I spent ages deciding how the controls should work, a tonne more tweaking specific values, and I'm still working on making sure its fun to play, while also serving the larger desi…

3,042 views
Glasshalfpool
January 09, 2019
Designing Difficulty

I see a lot of talk these days about difficulty in games. Specifically there is a lot of discussion about whether games that are designed to be difficult can or should provide ways to make them easier for players who might be frustrated by the difficulty.

2,311 views
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