Gamedev,
First, I'd like to say, thank you to all of you who responded to my last entry (and especially to Mushu). I guess I had known that all along, but had dispairigingly forgotten what was important. It's good having you all ere to remind me.
So anyhow, it's Sunday night, and I've made good progr…
First, I'd like to say, thank you to all of you who responded to my last entry (and especially to Mushu). I guess I had known that all along, but had dispairigingly forgotten what was important. It's good having you all ere to remind me.
So anyhow, it's Sunday night, and I've made good progr…
Gamedev,
So I've finished the graphing for level 7. pwn3d. Only 2 more to go, and I'm so done, which is e-leet. 7 is one of those sidescroller levels where the screen scrolls upward at a constant rate and you have to battle your way to the top of the level (and if you fall below the bottom margin of…
So I've finished the graphing for level 7. pwn3d. Only 2 more to go, and I'm so done, which is e-leet. 7 is one of those sidescroller levels where the screen scrolls upward at a constant rate and you have to battle your way to the top of the level (and if you fall below the bottom margin of…
Alright...
So, have I proven to be the most unreliable person with a GDNet+ account? Haha, yes! I'm starting to give new meaning to the actual function behind my "GDnet: The Gathering" card (as shown above). I could give a hundred reasons as to why I disappeared before, but I won't. Cause who wants …
So, have I proven to be the most unreliable person with a GDNet+ account? Haha, yes! I'm starting to give new meaning to the actual function behind my "GDnet: The Gathering" card (as shown above). I could give a hundred reasons as to why I disappeared before, but I won't. Cause who wants …
Gamedev,
Ugh, I hate level design so much. Hopefully I can polish all of it off in the next 2 weeks or so. I've finished bare bones for levels 5 and 6, and 1-4 are completely implemented. I just need to complete 5 and 6 with labeling and finish 7-9. Then it's coding coding coding right to the end of…
Ugh, I hate level design so much. Hopefully I can polish all of it off in the next 2 weeks or so. I've finished bare bones for levels 5 and 6, and 1-4 are completely implemented. I just need to complete 5 and 6 with labeling and finish 7-9. Then it's coding coding coding right to the end of…
Gamedev,
Hahaha, WHAT UP!?
Yeah, you know who it is. And I know you missed me. Immensely. Let's face it... this was the best journal ever? I think so.
God, it's been too long, hasn't it. Now, I know what you're thinking... "Aren't you making some grand re-entrance for like, the second time now?". So y…
Hahaha, WHAT UP!?
Yeah, you know who it is. And I know you missed me. Immensely. Let's face it... this was the best journal ever? I think so.
God, it's been too long, hasn't it. Now, I know what you're thinking... "Aren't you making some grand re-entrance for like, the second time now?". So y…
Gamedev,
I'm convinced that no one reads this anymore (except nilkn). So, I've finally gotten level 4 finished. I do believe that looking back at it after I finish the project, I will realize that it was the hardest to both design and implement. It's kind of shaped like this (starting at top left, e…
I'm convinced that no one reads this anymore (except nilkn). So, I've finally gotten level 4 finished. I do believe that looking back at it after I finish the project, I will realize that it was the hardest to both design and implement. It's kind of shaped like this (starting at top left, e…
Gamedev,
I know you guys didn't subscribe to my podcast... but I'll forgive you if you go do it now. Infact, here is a sopy of a paragraph from my last entry about how to subscribe and support us...
You can go to it at Yahoo! Podcasts here, and rate us up! The more ratings we get, the more publicity …
I know you guys didn't subscribe to my podcast... but I'll forgive you if you go do it now. Infact, here is a sopy of a paragraph from my last entry about how to subscribe and support us...
You can go to it at Yahoo! Podcasts here, and rate us up! The more ratings we get, the more publicity …
Gamedev,
Hey there! Sorry for being so infrequent, I've been a bit tied up lately... but I am hard at work! First, lets talk about the game!
I've been working through the kinks with level 4. When I first ran it, it was so buggy. Everything was wrongly perportioned and out of place... took me and hour…
Hey there! Sorry for being so infrequent, I've been a bit tied up lately... but I am hard at work! First, lets talk about the game!
I've been working through the kinks with level 4. When I first ran it, it was so buggy. Everything was wrongly perportioned and out of place... took me and hour…
Gamedev,
Hey, sorry for no new posts. I didn't have much to write about in terms of developement. Tomorrow I run throught the structure of the code for the fourth level and plug in a bunch of coordinate points. Then I should be able to run through the level. Then I'll have screenies. Anyhow, on to a…
Hey, sorry for no new posts. I didn't have much to write about in terms of developement. Tomorrow I run throught the structure of the code for the fourth level and plug in a bunch of coordinate points. Then I should be able to run through the level. Then I'll have screenies. Anyhow, on to a…
Gamedev,
Short entry, not much to say. I'm burning through the laborious task of going through the level 4 schematics and labeling dimentions, coordinates, and 'naming' in order to prep it for implementation. I need to draw up 2 new classes and 1 new play mechanic, as well as a hell of a custom scro…
Short entry, not much to say. I'm burning through the laborious task of going through the level 4 schematics and labeling dimentions, coordinates, and 'naming' in order to prep it for implementation. I need to draw up 2 new classes and 1 new play mechanic, as well as a hell of a custom scro…
Gamedev,
I'm happy, I'm feeling glad,
I've got sunshine in a bag
I'm useless, but not for long
the future is comin' on
Aahhh, life is good. So today, although I kinda spent very little time on developement, was a great day. First of all, after spending all of my classes, my lunch period, and some time a…
I'm happy, I'm feeling glad,
I've got sunshine in a bag
I'm useless, but not for long
the future is comin' on
Aahhh, life is good. So today, although I kinda spent very little time on developement, was a great day. First of all, after spending all of my classes, my lunch period, and some time a…
Gamedev,
No work got done today... because I went to the DigitalLife Convention! For those of you who don't know, the DL Convention is the Gaming and Consumer Electronics Convo for New York City. Half half-priced tickets after student discount, and everything was awesome. Saw an Xbox 360, wasn't imp…
No work got done today... because I went to the DigitalLife Convention! For those of you who don't know, the DL Convention is the Gaming and Consumer Electronics Convo for New York City. Half half-priced tickets after student discount, and everything was awesome. Saw an Xbox 360, wasn't imp…
Gamedev,
Yes, yes, new entry. Feeling good, feeling pretty good. Quick personal note: I took the PSATs this morning. Easy f*cking test. The proctor was silently singing "This is your liiivveees" under her breath as she passed out the test. Made the rest of my day.
So it's refreshingly early in the da…
Yes, yes, new entry. Feeling good, feeling pretty good. Quick personal note: I took the PSATs this morning. Easy f*cking test. The proctor was silently singing "This is your liiivveees" under her breath as she passed out the test. Made the rest of my day.
So it's refreshingly early in the da…
Hahaha, done by noon tomorrow, I said!? Screw that! I just finished up the first boss routine. Which means...
Oh sh*t... I just realized that I'm back to level design again. ::sigh:: time to rent some damn good movies and get ready for a long 2 weeks of three levels and a boss. Oh, and I finally sol…
Oh sh*t... I just realized that I'm back to level design again. ::sigh:: time to rent some damn good movies and get ready for a long 2 weeks of three levels and a boss. Oh, and I finally sol…
Gamedev,
There have been some inquiries lately in the comments, many of which are from Sapo and others, so now I will get a chance to answer them.
That's because of my damn artist issue! In this circumstan…
There have been some inquiries lately in the comments, many of which are from Sapo and others, so now I will get a chance to answer them.
Quote:Is the main character animated yet, I always see him in the screens, but he's never moving
That's because of my damn artist issue! In this circumstan…
Gamedev,
I wonder if saying that an entry will be short makes it less true. So anyhow, I feel like I have no time anymore ::sigh::. I didn't get any programming done today. And thinking back, I felt so busy, but can't remember getting anything actually productive done. And now, thinking about it, I …
I wonder if saying that an entry will be short makes it less true. So anyhow, I feel like I have no time anymore ::sigh::. I didn't get any programming done today. And thinking back, I felt so busy, but can't remember getting anything actually productive done. And now, thinking about it, I …
Gamedev,
Short entry (hmmm, I say that too much). So I didn't get much work done today in terms of programming, but I did get work done nonetheless. Popped over to Bruckners to discuss concept art and current events. I liked, for the most part, what I saw in the second boss sketches. It's a suprise …
Short entry (hmmm, I say that too much). So I didn't get much work done today in terms of programming, but I did get work done nonetheless. Popped over to Bruckners to discuss concept art and current events. I liked, for the most part, what I saw in the second boss sketches. It's a suprise …
Gamdev,
I woke up this morning to the unfortunate conclusion that my concept artist was no where to be found. He has the drawings for the second boss. I still have to get a scanner hooked up to the new PC, but I'll have it up soon enough.
So I started work programming the first boss fight. He runs on…
I woke up this morning to the unfortunate conclusion that my concept artist was no where to be found. He has the drawings for the second boss. I still have to get a scanner hooked up to the new PC, but I'll have it up soon enough.
So I started work programming the first boss fight. He runs on…
Gamedev,
The youngin' of JounalLand has returned after a short 1 1/2 month recess. I apologize. A combination of women, work, unhappiness, my support deteriorating, another pixel artist bombing on me, and Bruckner on vacation... led to a great loss of motivation. But I'm back on track now! And I'm f…
The youngin' of JounalLand has returned after a short 1 1/2 month recess. I apologize. A combination of women, work, unhappiness, my support deteriorating, another pixel artist bombing on me, and Bruckner on vacation... led to a great loss of motivation. But I'm back on track now! And I'm f…
Gamedev,
I'm really excited about the progress I'm making on the project. Alright, so first of all I got an artist for the project. His name is Bruce, he is pretty 1337. We've settled on this as the final sprite for his standing position:
Isn't he great? Bruce is working on his running animation now,…
I'm really excited about the progress I'm making on the project. Alright, so first of all I got an artist for the project. His name is Bruce, he is pretty 1337. We've settled on this as the final sprite for his standing position:
Isn't he great? Bruce is working on his running animation now,…
Gamedev,
Whoo, so I secured myself an artist for the project! We have the base sprite for the main character set in stone now, and we are now going to start working on his full range of movements. I'm so excited! More on all that, and definately some p1kt4rz tomorrow. For now, I wanna talk about...
G…
Whoo, so I secured myself an artist for the project! We have the base sprite for the main character set in stone now, and we are now going to start working on his full range of movements. I'm so excited! More on all that, and definately some p1kt4rz tomorrow. For now, I wanna talk about...
G…
Gamedev,
So sorry for the delay. What was the last update, like, Sunday? Yeah, yeah, my bad again. Good news. Well, been working on the project, and level three, thankfully, is completely playable. Check it out...
Yes, that is a programmer-art mech warrior that shoots 1337-missiles down at you. I'm s…
So sorry for the delay. What was the last update, like, Sunday? Yeah, yeah, my bad again. Good news. Well, been working on the project, and level three, thankfully, is completely playable. Check it out...
Yes, that is a programmer-art mech warrior that shoots 1337-missiles down at you. I'm s…
Gamedev,
Ugh, I have been entryless for like 2 days now. My bad, my bad. Alright, so those four classes I listed before? Done and flawless. I made them all by this morning and now I have to spend the rest of the day building the third level. This should not pose too much of an issue, and will finall…
Ugh, I have been entryless for like 2 days now. My bad, my bad. Alright, so those four classes I listed before? Done and flawless. I made them all by this morning and now I have to spend the rest of the day building the third level. This should not pose too much of an issue, and will finall…
Gamedev,
Alright, no pikt4rz, my bad. This si a short entry cause I have not much to say. You should all go to the lounge and check out my feature thread "The Fifth Element", which has already been the inspiration for ArchWizard's boss in his 4e4 entry (unless he changes his mind. So anyway, about t…
Alright, no pikt4rz, my bad. This si a short entry cause I have not much to say. You should all go to the lounge and check out my feature thread "The Fifth Element", which has already been the inspiration for ArchWizard's boss in his 4e4 entry (unless he changes his mind. So anyway, about t…
Gamedev,
Alright, so I spent today prepping the third level for manual insertion. And then I realized what I have ahead of me. So like I said, I wanted to do all of the in-code Office-Level code over the weekend, with nother to do over the weekdays. But looking closely at what I'll need for the thir…
Alright, so I spent today prepping the third level for manual insertion. And then I realized what I have ahead of me. So like I said, I wanted to do all of the in-code Office-Level code over the weekend, with nother to do over the weekdays. But looking closely at what I'll need for the thir…
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