OK this is what I came up with at work:
My basic plan is to have one class that parses through the input buffer and puts each word into a vector. It then finds the token for each word.
There is another class which holds the noun and verb and uses them to call an action.
All the verbs are instances of…
My basic plan is to have one class that parses through the input buffer and puts each word into a vector. It then finds the token for each word.
There is another class which holds the noun and verb and uses them to call an action.
All the verbs are instances of…
I have decided to revise my parser and make it OOP. I think I can have a class that would be the input buffer. This class would have functions that parsed out the noun and the verb.
I think I might make noun and verb classes as well. They would be based off of a word base class. I could use this so …
I think I might make noun and verb classes as well. They would be based off of a word base class. I could use this so …
After doing some research I have decided that I will use tokens for my text adventure. This will make it very easy to handle synonyms.
It has also become obvious that I will be handling a lot more data than I have ever had to deal with before (rooms, items, monsters etc.) I wll need to research som…
It has also become obvious that I will be handling a lot more data than I have ever had to deal with before (rooms, items, monsters etc.) I wll need to research som…
Got signed up for GDNet+ today. I am graduating in a few days with a BA in Mechanical Engineering (resume) and hope to spend a lot of time between now and when I get a job working on my programming skills.
My main goals:
1.Finish up my Allegro Tic-Tac-Toe game
2.Work up a design plan for a text advent…
My main goals:
1.Finish up my Allegro Tic-Tac-Toe game
2.Work up a design plan for a text advent…
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