Awoken

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Regina Saskatchewan

Creating a Tower Defence game for the TD GameDev challenge.

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11 entries
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Awoken
July 08, 2018
Finished & Post Mortem

Please check out my project page to play Shapes Tower Defense
You can play it on GameDev!   

A Huge thank you to all those who've helped me out with this game.  There were quite a number of us encouraging each-other along and I thought, and think, that that is just fantastic.

POST MORTEM

3,301 views
Awoken
June 28, 2018
Almost Finished

This week has been one heck of a week. 
I wake up, eat breakfast, go for a run, go to work, come home eat dinner, program for 4 hours, go to bed, and repeat.

I've got a lot done.  Here is a pic showing the latest accomplishments.
Read more in Awoken

3,410 views
Awoken
June 23, 2018
Cube Cannon

Hello GameDev,

Here is a screen shot of the Cube Cannon.  You can only build one!

It is fully operational and it packs a punch, for squares that is.  Anyways I've made so many chang…

3,113 views
Awoken
June 19, 2018
First Wave of Shapes TD

Here is a video showing the first wave of Shapes TD

It features some of the sound effects I've sourced as well.
I've implemented two major functions into the game.  It's now a functioning game.
There is a stage manager, which loads all the models before a given stage begins
And …

2,292 views
Awoken
June 14, 2018
Tower Placement

This post is a smaller one, but I figured it's been awhile.  It's also getting close to the deadline and I'm starting to panic.  Maybe alternating between projects wasn't the best strategy.  But progress is continuing.  Once I have enemies programmed it'll be tying it all up into a game experien…

3,586 views
Awoken
May 27, 2018
Pathfinding, Tower and Wall Placement Helpers.

Just wrapped up organising the code.

Originally when I set out to program this project I had the idea that would-be followers of my efforts could just copy and paste quick little bits to the base files from my Introduction to Three.js post.  However, I'm not that organise and don't have the …

3,614 views
Awoken
May 11, 2018
Added Walls and wall placement functionality

 

O.k, one more entry before the weekend,

Heading out for the weekend, and next week I'll be working on unirule, so this'll be it for a couple weeks.
Just like last week I find that as the week goes by my excitement builds for the project I'm working on.  Come Monday, I'll be thinking m…

2,735 views
Awoken
May 10, 2018
Visual Grid, Target Mesh, Keyboard and Mouse Controls.

Hello GameDev,

I got some essentials out of the way.  I added a play field grid to the scene which has individually select-able boxes.


First things first for those who want to follow along with development with their own copies:
Grab needed files over on my previous blog

replace …

3,620 views
Awoken
May 08, 2018
An Homage to Cartridge Cover Art

Cover Art for Shapes TD.

So I decided to pay my respects to old school cover art for cartridge games that you'd typically see back in the 80's.  Sometimes the art would depict things that weren't even in the game, and the art was usually mediocre and had few colors.

I free hand the d…

2,567 views
Awoken
May 07, 2018
Introduction to THREE.js

Time to introduce just how awesome THREE.js is. 
With the following three files you too can begin building content with THREE.js that will work in any browser that supports WebGL.The files include the latest and greatest minified version of THREE.js.
Read more in Awoken

2,996 views
Awoken
April 28, 2018
Participating in the Tower Defence Challenge.

Hello GameDev, 

In the past I've made many half-games, but never finished one.  I usually became bored of the games and usually played out their fun before I finished them.  I'm going to participate in the May to June challenge, earn myself a trophy.  It will be a browser game built off of t…

2,088 views
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