I'm pleased to announce that the well-known and well-respected developer Jim Perry (aka Machaira) will be joining me in authoring the book and implementing the engine for Level-Grind Online.
For those unfamiliar with Jim he spent 3 years as a programmer in the game industry from 1999 to 2002. Now he…
For those unfamiliar with Jim he spent 3 years as a programmer in the game industry from 1999 to 2002. Now he…
It's been a while since I posted but I wanted to write real quick and reassure people that development is continuing on the Tools & Engine, and that I'm still soliciting concept art, 3D models, sound effects, and music to be used in the book.
I'm currently in the process of relocating to Washing…
I'm currently in the process of relocating to Washing…
For those that haven't seen, Rene has provided artwork for a new logo. I've requested he provide artwork for the entire Le-GO website, so expect to see a new layout and some snazzy new graphics in the coming weeks. Here's his logo design:
(Note: Yeah, I've also added to the Journal Header)
Discuss …
(Note: Yeah, I've also added to the Journal Header)
Discuss …
Up until this point we've just shown a few 2D world maps of Level-Grind Online, but thanks to community members we've now got our first 3D render of the terrain! Feel free to provide your input!
For the purpose of understanding scale, Level-Grind Online is roughly 1/2 the size of Northrend from Worl…
For the purpose of understanding scale, Level-Grind Online is roughly 1/2 the size of Northrend from Worl…
Due to popular request and getting a brief moment to do so, I've added the first-draft list of required world objects which we need concept art and 3D models for. If you're either a concept artist or modeler looking to contribute to the book "Programming an MMORPG in C# with XNA" and Level-Grind O…
It's been a week or so since I posted. I've been extremely busy finishing up my other book but I wanted to take a moment and let everyone know we still need concept artists and 3D modelers... LOTS of them.
We're going to have character & creature models, in addition to armor, weapons, and a gaz…
We're going to have character & creature models, in addition to armor, weapons, and a gaz…
After yesterday's post about needing 70 quests for LGO, the community members and I were discussing storylines and possible themes we could use to make writing quests more entertaining for the general population. The theme we've decided upon is "The Worst Quest Ever..."
Basically, all the quests in…
Basically, all the quests in…
With the separation of LGO and Chronicles of the Five Kingdoms I've re-organized the forums and made it easier for people to see what types of assets I'm looking for and where to put them.
As usual I'm still looking for any Concept Art people may wish to submit for classes, weapons, armor, environme…
As usual I'm still looking for any Concept Art people may wish to submit for classes, weapons, armor, environme…
After re-focusing our efforts to allow easier customization for Programming an MMORPG in C# with XNA we decided to ditch our previously defined classes, or rather, re-use them in Chronicles of the Five Kingdoms, and so we needed to come up with new ones instead. We decided to go with the standard …
Hi Everyone,
Introduction
Over the past few weeks the designers, story writers, artists, and sound engineers have been working almost around the clock to put together an amazing project. The quality of contributors and the dedication can be seen in the concept art and audio samples which have been su…
Introduction
Over the past few weeks the designers, story writers, artists, and sound engineers have been working almost around the clock to put together an amazing project. The quality of contributors and the dedication can be seen in the concept art and audio samples which have been su…
Hi Everyone!
I just wanted to post a status update. As Wimble (Meg) wrote previously we still need writers and creative individuals to help with background stories, quests, etc...
Also, we're still looking for 1 or 2 individuals to help with gameplay discussions, game balance, class abilities & …
I just wanted to post a status update. As Wimble (Meg) wrote previously we still need writers and creative individuals to help with background stories, quests, etc...
Also, we're still looking for 1 or 2 individuals to help with gameplay discussions, game balance, class abilities & …
This was posted by Meg, our Lead Story Writer:
Writers needed
As Story Lead I'm currently looking for dedicated writers interested in joining our team. If you would like to lend your talent to our project, please read the requirements below and submit your application as directed.
Step one: Briefly f…
Writers needed
As Story Lead I'm currently looking for dedicated writers interested in joining our team. If you would like to lend your talent to our project, please read the requirements below and submit your application as directed.
Step one: Briefly f…
Hi All,
We're still moving forward with design and concept art.
Over the weekend I held a writing competition to see who would be the Lead Story Writer, three people submitted back stories of the potential kingdoms.
Ultimately Meg (aka Wimble) was chosen as the Lead Story Writer. Her story, and the s…
We're still moving forward with design and concept art.
Over the weekend I held a writing competition to see who would be the Lead Story Writer, three people submitted back stories of the potential kingdoms.
Ultimately Meg (aka Wimble) was chosen as the Lead Story Writer. Her story, and the s…
Hail All!
I just wanted to post an update. Here's some artwork from Tang Chan showing early ideas for two of our classes. The first is our Cleric, a ranged offensive and healing class who uses spoken language to invoke divine wrath.
The second is our Sorceress. She uses the blood of ancients to tat…
I just wanted to post an update. Here's some artwork from Tang Chan showing early ideas for two of our classes. The first is our Cleric, a ranged offensive and healing class who uses spoken language to invoke divine wrath.
The second is our Sorceress. She uses the blood of ancients to tat…
Hail All!
Just wanted to post an update. The community members of Level-Grind Online have established a working backstory and have defined histories and game-play for the three spell-casting base classes. In addition, we have defined the mechanics for class customization which will be used by all …
Just wanted to post an update. The community members of Level-Grind Online have established a working backstory and have defined histories and game-play for the three spell-casting base classes. In addition, we have defined the mechanics for class customization which will be used by all …
Today was the first real day of the LGO forums and they've gotten off to a decent start. We've got half a dozen or so people who've signed up and are involved in discussion about the game's races, class system, ability scores, PvP, etc...
I'm looking forward to seeing how things evolve and a game e…
I'm looking forward to seeing how things evolve and a game e…
Hail All!
The Level-Grind Online forums are now live! Since this book is being written for the community of game developers, I figured it only made sense to leave the design open for the public as well.
The forums will be used to discuss design ideas and decisions for the game. Feel free to stop by…
The Level-Grind Online forums are now live! Since this book is being written for the community of game developers, I figured it only made sense to leave the design open for the public as well.
The forums will be used to discuss design ideas and decisions for the game. Feel free to stop by…
Hail All,
For any people following the news of Level-Grind Online (formerly Man vs. the MMORPG), the community website has now been put up at:
http://levelgrindonline.com
At this point there is just a news/announcement blog, but the forums will be going up within a couple days. I'll soon be solicitin…
For any people following the news of Level-Grind Online (formerly Man vs. the MMORPG), the community website has now been put up at:
http://levelgrindonline.com
At this point there is just a news/announcement blog, but the forums will be going up within a couple days. I'll soon be solicitin…
Hi All,
Yesterday I said that Man vs. The MMORPG would be getting a new website and referred to it as LGO. But as some people pointed out, I failed to tell you what LGO stood for.
If I'm going to be making a miniature WoW, AoC, WAR, DR, etc...clone, might as well call it for what it is. With that in…
Yesterday I said that Man vs. The MMORPG would be getting a new website and referred to it as LGO. But as some people pointed out, I failed to tell you what LGO stood for.
If I'm going to be making a miniature WoW, AoC, WAR, DR, etc...clone, might as well call it for what it is. With that in…
Hi Everyone,
I just wanted to post real fast to give you an update on LGO, formerly known as the Man vs. The MMORPG Experiment. After receiving some encouraging emails and positive feedback here in the GDNet community I contacted my publisher and they've approved the development of a community webs…
I just wanted to post real fast to give you an update on LGO, formerly known as the Man vs. The MMORPG Experiment. After receiving some encouraging emails and positive feedback here in the GDNet community I contacted my publisher and they've approved the development of a community webs…
Hail all,
It must have been over a year ago now that I began work on an experiment to determine whether I could single-handedly implement the code base for a small MMORPG using C# and XNA. Or as I like to call it, a "MiniMORPG".
My initial attempts at a design document were met with mixed enthusiasm…
It must have been over a year ago now that I began work on an experiment to determine whether I could single-handedly implement the code base for a small MMORPG using C# and XNA. Or as I like to call it, a "MiniMORPG".
My initial attempts at a design document were met with mixed enthusiasm…
Hail All,
As you've no doubt noticed by now, the C# Workshop is consuming far more time and energy than I anticipated. Whereas the first workshop had roughly 35-50 posts per week, the C# workshop had roughly 400 posts for the first week.
Combine the number of questions with writing review questions,…
As you've no doubt noticed by now, the C# Workshop is consuming far more time and energy than I anticipated. Whereas the first workshop had roughly 35-50 posts per week, the C# workshop had roughly 400 posts for the first week.
Combine the number of questions with writing review questions,…
Heya Guys,
Thanks for your feedback, positive or negative it's nice to know that people are still checking in occasionally. I did, however, want to respond to some of the feedback I got.
Yes, it's possible that I'm aiming too high, but most people do to one degree or another.
I'm curious, however, …
Thanks for your feedback, positive or negative it's nice to know that people are still checking in occasionally. I did, however, want to respond to some of the feedback I got.
Yes, it's possible that I'm aiming too high, but most people do to one degree or another.
I'm curious, however, …
Hey Everyone,
I Didn't want you to think I'd vanished. Just to give you an update, I'm in the process of defining the character controls and combat. Given that the primary purpose of this game is to explore the world and fight mobs and other players, I want combat to be an immersive and enjoyable …
I Didn't want you to think I'd vanished. Just to give you an update, I'm in the process of defining the character controls and combat. Given that the primary purpose of this game is to explore the world and fight mobs and other players, I want combat to be an immersive and enjoyable …
Hello Everyone!
Alrighty, based on the minimal votes provided, I'll go ahead and journal the special abilities of each class now, and return to combat system and statistics in the next post.
A quick introduction. Each class is designed to have a (more or less) niche area, and receives a new specia…
Alrighty, based on the minimal votes provided, I'll go ahead and journal the special abilities of each class now, and return to combat system and statistics in the next post.
A quick introduction. Each class is designed to have a (more or less) niche area, and receives a new specia…
Hello, Hello,
Continuing on with our attempt to solidify the combat system, I decided to post a few more charts. The charts below represent the more secondary statistics.
In specific, we've got the character's chance to absorb damage caused by critical hits, a character's random chance to dodge an…
Continuing on with our attempt to solidify the combat system, I decided to post a few more charts. The charts below represent the more secondary statistics.
In specific, we've got the character's chance to absorb damage caused by critical hits, a character's random chance to dodge an…
Hail Everyone,
I finally got a chance to step away from work and scribble in my journal a bit. In an attempt to answer the questions which are still unanswered, I thought I'd attempt to resolve the hitpoints issue. As indicated in draft 3 of the design document, hitpoints are calculated purely by …
I finally got a chance to step away from work and scribble in my journal a bit. In an attempt to answer the questions which are still unanswered, I thought I'd attempt to resolve the hitpoints issue. As indicated in draft 3 of the design document, hitpoints are calculated purely by …
Hail All,
Well, I was gone a week and then I needed to get caught up at work so things were put on hold for a bit. Unfortunately, as in all things, we must sometimes prioritize. At any rate...
Since we've been away from the MiniMORPG development for a week or so, I figured it would be a good idea t…
Well, I was gone a week and then I needed to get caught up at work so things were put on hold for a bit. Unfortunately, as in all things, we must sometimes prioritize. At any rate...
Since we've been away from the MiniMORPG development for a week or so, I figured it would be a good idea t…
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