Early Access is only a month away. To celebrate I'll be posting a devlog each week explaining new mechanics and the hardships of solo game development.
Firestone Saga is now available, despite my urge to delay it again. I really like how it plays so far, but my inner perfectionist wants to do more. When designing a game without a true deadline, it's easy to fall into the trap of "if I add X, my game will be 10x better". That's a great way to st…
Without an exciting combat system, adventure games can feel like walking simulators. To prevent this, I designed various interactions and doubled down on the "tiles decaying into lava" mechanic. Adding more interactions for skills you've already implemented is a great way to add extra depth.
…Eighteen months ago I started working on a simple roguelike adventure. I've always been intrigued by randomly generated dungeons but the thought of coding one seemed so daunting. Thankfully there's vast amount of tutorials out there if you plan on working with GameMaker. Checki…