Yesterday was a damn awful day. We're less than four weeks to alpha and there is a mountain of work left to do. I assume that situation is the same at any other game studio. So I desperately trying to get on with my scheduled tasks, but I'm getting no chance as so many problems with stuff I'd fi…
Wow, it's been a very long time since I made a journal post. I guess I will have to go back and fill in the missing time autobiographically, rather than journalistically, at some point. However, for the time being I figure that I couldn't let E3 go by without a post. Clearly getting ready for E3…
I hope everyone had a good Christmas and New Year. Mine has turned out to be a little less relaxing than I'd like, due to personal matters that I'll not go into here. As such my nerves are running higher than I'd hoped ahead of tomorrows start at the new job. Hopefully its all just stage fright …
Woohoo, today is my last day of work. And not just for Christmas. I got the job I interviewed for so no more general administration for me; from the New Year I'll be a junior games programmer. A very big thank you to everyone on the forums who's given me help and encouragement to get me here, an…
The computer system at work is running painfully slow this morning, so not much work doing and a golden opportunity to post an update to the journal.
Not much programming done lately - very bad of me. Though I have been busy. I've had a week off on holiday. Very nice, thank you! Had a long weeke…
Not much programming done lately - very bad of me. Though I have been busy. I've had a week off on holiday. Very nice, thank you! Had a long weeke…
I've been reading a lot about scenegraphs in order to get a reasonable design for my current project. I thought it might help me to get some of the ideas straight in my head to think out loud. Perhaps you can set me right if I'm barking up any glaringly wrong trees.
All my objects will derive from…
All my objects will derive from…
I've only got a couple of quick bits to talk about today.
I plugged the Perlin noise into the start of my terrain program and got some nice lumpy landscape. However, the lighting doesn't look correct. So I made a visual render of the vertex normals - which clearly aren't correct as you can see in …
I plugged the Perlin noise into the start of my terrain program and got some nice lumpy landscape. However, the lighting doesn't look correct. So I made a visual render of the vertex normals - which clearly aren't correct as you can see in …
I'm not talking about crashing drums and screaming like a banshee. I'm talking pseudo-random continuous functions employed for a natural look to computer-generated objects. In my case I want to use it for generating terrain and I'm going the route that a vast number of programmers go and using Ke…
I took a half-day from work yesterday and used the time wisely to get my most recent finished project dusted off and packed up ready to be posted to the GD Showcase. Check it out here. In the meanwhile here are some screen shots to wet your appetites.
Check out the game and please let me know what…
Check out the game and please let me know what…
What an incredibly, and appallingly, eventful fortnight it has been!
Saturday the 2nd was the Live 8 concert in Hyde Park. I get regular updates from Oxfam so I have been following the Make Poverty History campaign for some time; sending emails to politicians when asked and wearing a white wristban…
Saturday the 2nd was the Live 8 concert in Hyde Park. I get regular updates from Oxfam so I have been following the Make Poverty History campaign for some time; sending emails to politicians when asked and wearing a white wristban…
I finally got round to signing us a GD+ member of GameDev.net. As they've kindly given me a journal as part of the membership I thought I would mark this momentous occasion by making a journal post. I'm not entirely decided whether to make regular use of the journal, but it would seem remiss not…
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