JWColeman

Profile
Pennsylvania, United States

Join my in my painful journey re-familiarizing myself with C++ code while learning DirectX11.

 

5 comments
1 followers
7 entries
Advertisement
JWColeman
December 25, 2018
Dungeon Crawler Challenge - Tile Movement!

Hello all, since the Frogger Challenge I have been hard at work doing some cleanup in my "engine" and adding a few features that were missing from the first challenge. Specifically, I was able to add add in a state machine as well as figured out how to use SFML for poller based input. I decided …

2,682 views
JWColeman
December 01, 2018
Final Submission for the Challenge!

WOOOOO, last 3 days have been epic. I was able to add sound, a menu, a game over screen, and a score in 3 nights. 

 

 

 Here it is! Enjoy!

Update: Gogger.zip - Some bug fixes... already! Read more in JWColeman

1,574 views
JWColeman
November 30, 2018
Day 2 Feature 2 of 4 - Music

I was able to use SFML to bring in my recording of my banjo. Seems to suit the goblin nicely. Unfortunately, the video recording is paying the price of the addition of sound (recording framerate is choppy, not quite sure how to fix). Everything works smoothly when it plays though, and here is th…

1,995 views
JWColeman
November 29, 2018
3 Days, 4 features - Menu

I've come to realize that I will not make the deadline unless I seriously crunch, so, enter game menu, witness the monstrosity - dies a little on the inside.

Everything is super basic, simple Boolean if else to determine if I'm in the menu, some conditions on the input to detect if I'm in th…

2,300 views
JWColeman
November 24, 2018
New Map and Water Trap!

Wow, this last couple weeks has been quite a journey. As soon as I updated my map and added a water feature obstacle, I realized I had no obvious way built into my code to make it behave like it should for a frogger-esque type game. The water had to kill me, but, not if I was standing on a platf…

1,761 views
JWColeman
November 16, 2018
Game Events based on Physics Interactions

So, last night I jumped a giant hurdle in design with regards to triggering game events. The problem I faced was that I had two systems that were decoupled, Game and Physics, however, the goal was to generate a game event from a physics interaction, in this case, an AABB collision. This required…

2,147 views
JWColeman
November 10, 2018
Game Initialization

I've spent the night shrinking the amount of code it takes to set up my map, goblin player, enemies, and triggers. Here is what I've come up with:

 

void Game::Initialize(HWND hWnd)
{
	// initialize engine components!
	renderer = new Renderer(hWnd);
	physics = new Physics();
	cam = rendere…
1,917 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement