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Worpswede, Germany

Development blog for the 2.5D dungeon crawler game "The Fire of Ardor"

6 comments
1 followers
12 entries
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cpfr
September 09, 2020
Making Of Video and Development Update

Hello everybody,

today I’m going to give you a short development update. After the release and the first patch in April 2020, I got some valuable player feedback.

To Fish or not to Fish

Some players reported headache or a claustrophobic feeling. The problem was that the renderer had a fisheye effect. …

3,073 views
cpfr
April 10, 2020
Release 1.0.0

I am very excited to announce the release of version 1.0.0.

Although there was not that much time since the last update, there are many new features and improvements for the final release. Short time before the release, the focus was *polishing*. This is why the new features don't have a deep impact…

3,017 views
cpfr
March 15, 2020
The Fire of Ardor - Getting closer to 1.0
Getting closer to 1.0

Hi everyone,

it's been a while since the last update. Last time I talked about integrating new features that were suggested by the beta testers. There were only few open points left:

  • a music track for the end-boss fight
  • a tutorial / giving the player hints
  • improving visual feedback…
4,042 views
cpfr
November 12, 2019
The Fire of Ardor - Public Beta: Getting Feedback and Moving Towards 1.0
The next step

After implementing the last peaces of the push-stone-puzzle and the end boss, I decided to proceed to the next step. I wanted to get some feedback. I built a beta version of the game for Linux and Windows. I created a page on both, Itch.io and Game Jolt and uploaded the game th…

2,861 views
cpfr
October 01, 2019
The Fire of Ardor - A Puzzle and an End Boss
What do we do inside a dungeon?

Hi everybody. Again, it's been a long time, but now the summer is finally over and I can show you some updates to the game.

After completing the collision-handling code overhaul and while filling the lower dungeon section with life, I literally wondered wh…

4,342 views
cpfr
July 22, 2019
The Fire of Ardor: Persisting state - Thank you, ECS!

While filling the new lower dungeon section with (undead) life, I thought that playing the game would take about twice the time, compared to the original version. I was glad that I finally got the opportunity to integrate the lantern that I had to cut from the gamedev challenge submission.

D…

2,616 views
cpfr
July 01, 2019
The Fire of Ardor - Continuing Development

Hi,

it has been some time since the dungeon crawler challenge was over. There were many things left to do in my game submission, but I was relatively satisfied with the result and I was tempted to call this a game and move on to other projects. However, things never turn out as you expect. I…

2,917 views
cpfr
February 24, 2019
The Fire of Ardor - Windows Build

Hi there,

more than a week passed since the dungeon crawler challenge was over and I used the time to take a deep breath. Now I finally managed to get a working Windows build done (thanks to Mingw64, VirtualBox and Stackoverflow ?).

I didn't have the time to fix any bugs, so this is the …

2,898 views
cpfr
February 14, 2019
The Fire of Ardor - Post Mortem (Dungeon Crawler Challenge))

This is the post-mortem for the dungeon crawler challenge submission The Fire of Ardor. You can find the project here:

It is done. The last two months have been exciting, as well as exhausting.

I took the challenge as an opportunity to push the development of the raycasting game engine …

3,711 views
cpfr
January 29, 2019
The Fire of Ardor - Dungeon Crawler: Menu and Inventory

Hi again,

this time I'm posting a little status update video. First of all, there is a main menu (with only two options yet, I'll add options and load/save game if time will allow me). Further, there is an in-game menu which allows the player to go back to the main menu (challenge requiremen…

3,674 views
cpfr
January 24, 2019
The Fire of Ardor - Dungeon Crawler (Small Update)

Hi,

here is a small update on the development status of The Fire of Ardor. The biggest change regards the engine. I introduced the Entity-Component-System (ECS) pattern for the renderers (UI and raycaster). This means that renderers (which were treated differently before) are now usual syste…

3,477 views
cpfr
January 20, 2019
The Fire of Ardor - Developing a Dungeon Crawler Challenge Submission

Hi, this is my first blog entry here and also the first time that I actively participate in Gamedev.net. I am a software developer who develops application software at work. At home, I develop games in my spare time. I used to read Gamedev.net articles and blog posts for inspiration and motivati…

4,763 views
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