Well so much for Space Shooter. A lil back history here, This was my cousin's senior project for college and his 2 partners were flaking on him so he asked his adviser if I could help and he said it was cool. So the work began and we tore through it the game was almost completed it was time for ref…
well my cousin and I have been working on a 3-D space shooter for a little while now and we have really started focusing on it in the last week or so. we now have a enemyship that flies around trying to fly towards you. You can fire you main cannon and the bullets collision is setup. Then today we …
Well my wife is giving my father a kidney and the surgery is tomorrow. I have been sitting here all day and been browsing around so I figured I would come here and post a journal entry.
This surgery has really opened my eyes in my life to show me how short it is and can be if you sit on your butt a…
This surgery has really opened my eyes in my life to show me how short it is and can be if you sit on your butt a…
I have gone through my books, searched the net, changed my code around but I just cant get it to work.
I have my engine as one project. then I created Fantasy Battle as another project and Iam including the files. for some reason i keep getting unresolved link errors that all the things on the web s…
I have my engine as one project. then I created Fantasy Battle as another project and Iam including the files. for some reason i keep getting unresolved link errors that all the things on the web s…
Well I didnt like how I was handling the game loop. I wanted the game to have control of it and not my engine. But I still wanted the engine to handle all keypresses and whatnot. So I took my while loop out of it and made a Run fucntion in my Test_Game class that calls the new HandleInput() functio…
Lots going on these last few days with work..As well with my engine, Not only did i get my state manager working the way I wanted and intented I also got simple logging and timer systems. So its moving right along working with Collision detection now. So Iam pretty excited its all working out atm. …
Well my engine's state system moved forward today. The event system I made while I was working on this a year ago just looped through every current state that handled event and sent it the event. The problem was if two diffrent states used the same key for diffrent things it prossesed them both. So…
Iam getting into the middle of working on my GameState Manager and I get called out of the room to do something and come back and my laptop had been pulled off the table and the connector to my battery pack had been broken.. Currently dont have the cash to go buy a new battery pack so I was so piss…
Well I have worked out a basic stats and info for the characters and classes concering the inital stats for each one so here it goes..
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fantasy Battle V1.0
Basic Character Info
Forumlas:
BStr = Base Strength
BInt = Base Intelegence
BDex = Base Dexterity
BHP = Base Hit Poi…
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fantasy Battle V1.0
Basic Character Info
Forumlas:
BStr = Base Strength
BInt = Base Intelegence
BDex = Base Dexterity
BHP = Base Hit Poi…
Introducing my new concept
Fantasy Battle
The game will be a text based 1v1 battle with fantasy characters. The goal will to beat your opponet in a head2head battle. It is meant to be a simple yet fun game.
--------------------------------------------------------------
Version 1:
It will be single playe…
Fantasy Battle
The game will be a text based 1v1 battle with fantasy characters. The goal will to beat your opponet in a head2head battle. It is meant to be a simple yet fun game.
--------------------------------------------------------------
Version 1:
It will be single playe…
Whoa been a long week. Wife is 9 months along now and had a couple false alarms. Cant wait till the new baby actually gets here. It will cut down even more on my programming time.. But o well.
Anyway on to other things I got a lot more work done with a test server and client(cant really do much yet)…
Anyway on to other things I got a lot more work done with a test server and client(cant really do much yet)…
Well I cant belive I wasted this time. I finnally broke the addiction called MMO's these last few weeks. Thats no joke I look back on the things I have acomplished in the game and the things I could have of accomplished in programming and game development and it makes me so mad at myself. I could …
Well time sure can fly by when you dont think to much about it. I went to take a lil break to play some WoW with my bro and friend adn man time flew. I realized today that I have spent a lot of time not programming and I wish I hadnt now. Oh well now that iam out of my stupor of playing that mindl…
Ok an update on my engine.. its a simple one and I want to keep it that way to make making the simple games easier.
Video/rendering - SDL
Surface Class
Can load BMP
Can set transparency with ease.
Video_System Class
Can Init the SDL video system
Can Draw to the screen
Can set Resolution width and…
Video/rendering - SDL
Surface Class
Can load BMP
Can set transparency with ease.
Video_System Class
Can Init the SDL video system
Can Draw to the screen
Can set Resolution width and…
Well I have a working video/sound/event system. I think its time I make a simple game like hangman or something to test it all out. So now I will be working on hangman using this simple engine. After that I will do some more work on it then probably make another game.. What iam hoping the game will…
omg I actually got a work event system HELL YA.. woot... omg I feel good... I have a werid screen update issue with it but thats fine i just have the video at the end of the handle event update screen instead of the system loop...time to do more testing
[Edit]
Also i fixed the updatescreen issue.. Se…
[Edit]
Also i fixed the updatescreen issue.. Se…
Well this idea is coming along... Its a slow process as I have been really tired after work these last few days and when I wake up in the morning Ive had to fill out a lot of paperwork. The paperwork is done so now work should pick up a bit before I go to work which should be good.. well good night…
Well Iam tired as hell long day at work.. but I did a lot of thinking today about my engine and if I wake up on time I should be able to get some good stuff in.. I dont know whats up but the last couple days I have had a very clear head about all this... Iam loving it.. it will be gone soon though …
Well I didnt do any programming yesterday. I did think about the event handling system a lil bit but I think I cracked it
I just need to setup a stack/vector or something to hold all the diffrent interfaces that have events.. like menu - playgame - character and all that jazz.. But I figured out a w…
I just need to setup a stack/vector or something to hold all the diffrent interfaces that have events.. like menu - playgame - character and all that jazz.. But I figured out a w…
I dont want to give up on anything i start with programming cus that just lets me take the easy way out. But I just dont know how revlevant making a event system is to wnating to become focused on network programming. It is probably fairly invloved but I dont know. I want to get into the network pr…
well i fried my brain on the SDL event system today... I didnt get anyhting acomlpished toward my goal but i found a dirrent way to handle holding down a key then has been shown in all the examples i have seen on the net..or atleast it seems diffrent
anyway tme to sleep maybe ill be able to do somet…
anyway tme to sleep maybe ill be able to do somet…
Well for some reason Iam just not able to get my head around a Event handling system. Been reading docs and articales all night and man my brain is frying. It is on the tip of my mind i can feel it i just cant bring the concept in completly.. ill start with something and then ill be blank again.. I…
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