Shinmera

Profile
Zürich

Updates about the Leaf game project.

0 comments
24 entries
Advertisement
Shinmera
June 06, 2021
Updates Galore - June Kandria News

There's a lot of different news to talk about this month, so strap in!

The New Trailer

The most important thing to come out of this month is the new trailer! Check it out if you haven't yet:

I'm overall really happy with how it came together, and we all had a part in the end result. I'd also like to g…

4,683 views
Shinmera
April 11, 2021
Slicing Up the Game - April Kandria Update

What a hell of a month! We got a lot done, all of it culminating in the release of the new vertical slice demo! This demo is now live, and you can check it out for free!. This slice includes an hour or more of content for you to explore, so we hope you enjoy it!

Visuals and Level Design

Like last mon…

6,928 views
Shinmera
March 06, 2021
Going Underground - March Kandria Update

I can't believe it's been two months already since the year started. Time moves extremely quickly these days. Anyway, we have some solid progress to show, and some important announcements to make this month, so strap in!

Overall progress

Last month was a big update with a lot of new content, particul…

8,752 views
Shinmera
February 08, 2021
Setting Up Camp - February Kandria Update


I hope you've all started well into the new year! We're well into production now, with the vertical slice slowly taking shape. Much of the work in January has been on concept and background work, which is now done, so we are moving forward on the implementation of the new features, assets, and writ…

6,808 views
Shinmera
January 01, 2021
2020 for Kandria in Review


Well, 2020 has certainly been a year. Given the amount of stuff that's happened, and especially the big changes in my life around Kandria, I thought it would be interesting to write up a review on the entire year. I'm not going to go month by month, but rather just give an overview on the many thin…

2,649 views
Shinmera
December 06, 2020
Kandria is now live on Steam! - December Update

Kandria now has a Steam page! Please visit and wishlist! It would help us a lot to get the game promoted on Steam. As a result of the Steam page and other unexpected changes, this month was pretty hectic, too, so there's a lot to talk about.

Nick - Marketing, Bugfixing, Video Editing, Artworking, Tw…
3,695 views
Shinmera
November 07, 2020
Closing in on Production - November Kandria Update


October somehow flew by really quickly for me. It's already November, and we're nearing the end of the year, too. Just thinking about that is making me reminiscent, but I'll have to hold off on doing my yearly wrap-up for another two months! Who knows, a lot more can still happen in that time. Last…

5,805 views
Shinmera
October 10, 2020
Expanding Outwards - October Kandria Update


A new month, a new Kandria update! First of all, a new prototype version is now up for download. As always, you can get it here. A short list of major improvements:

  • Audio! There's now music and sound effects. It'll be placeholder stuff for a while, but at least the game won't be silent any longer.
  • A …
5,554 views
Shinmera
September 10, 2020
Coming Alive - September Kandria Update

Another month already. Fortunately there's a lot of stuff to talk about for Kandria this time around, so I hope you're ready for a beefy summary!

This month was originally intended to be focused on marketing and recruitment, but for more reasons than one that's not entirely how it went down after al…

5,367 views
Shinmera
August 01, 2020
Moving On - August Kandria Update

This month marks the release of the Kandria 0.0.2 demo! It also marks a change in focus, but I'll talk about all of that in a second. First, if you want to give the demo a try, you can get a copy here: https://kandria.com/prototype

Now, last month I talked at length about the engine changes and brie…

3,859 views
Shinmera
May 03, 2020
Creative Block - May Kandria Update

It's a new month, and that usually means I'm supposed to write a monthly update on the progress with Kandria. Thinking about that though made me feel very depressed because I realised that I hadn't really done anything at all for the game, all of April.

I can blame however much I want of that on the…

2,486 views
Shinmera
April 11, 2020
The Beginnings of Combat - April Kandria Update

It's April! … already. Man alive, March shaped up to be quite the month, didn't it. For reasons you can probably already guess at, not too much progress was made this month, but after the splash of excitement that was last month, I don't feel too bad about that. Well, actually I do, but I'll try my…

4,234 views
Shinmera
March 01, 2020
March Status Update

Another month has flown by, and this one has turned out to be much more exciting than I ever anticipated! Primarily this is due to me making a surprise decision to try and apply for a grant to help get this project funded. This prompted a lot of changes, which I'll talk about today.

If you're new to…

4,064 views
Shinmera
February 04, 2020
February Status Update

I think it's time for another quick update on the game! There isn't all that much to go through, as I've been rather occupied with other matters, such as university exams. Besides that I've also been struggling with figuring out the core story, setting, and direction I want the game to go in.

In any…

3,749 views
Shinmera
December 11, 2019
December Status Update

It has been a while since I last wrote an update. It's also now been a year since I first started to work on it! I think it's about high time I talked about what's been happening, and what I plan to happen in the near future, too.

Since my last update I have not had a lot of time to work o…

3,548 views
Shinmera
August 20, 2019
Two Monts Later - The End of Daily Gamedev

It's been two months now since I started to do daily game development streams. I've been trying my best, but it is time for this to come to a close. In this article I'll talk about the various things that happened, why I'm stopping, and the future of the Leaf game. Strap in!

It's actually been …

4,153 views
Shinmera
August 06, 2019
Seven Weeks Later

This weekly summary of daily progress would normally be very short, as I fell ill and had to sit out a few days of development as a result. I'm writing this from bed at the moment, though I'm already feeling a lot better. In any case, this week I …

4,716 views
Shinmera
July 30, 2019
Six Weeks Later

In this week of daily game development, I worked on two larger features. The first is a pathfinding, so that NPCs, and the player character, can move to designated positions in the map. That'll largely be useful for cutscenes and making NPCs move …

3,108 views
Shinmera
July 23, 2019
Five Weeks Later

And another week of daily gamedev gone by. The improvements implemented in the last week are not too exciting visually. I finally implemented a proper world storage format, including for the new quest system, as well as save states for the whole s…

3,245 views
Shinmera
July 16, 2019
One Month of Daily Streams Later

That didn't feel as long as it was. A month ago I promised to do daily streams of game development. So far I've held true to that. I'm sure I won't be able to hold that true forever, but I'll try to keep going for as long as I can. In this one mon…

2,994 views
Shinmera
July 09, 2019
Three Weeks Later

This week the weather has been much more amenable, but unfortunately not too much visible progress has been made. I rewrote some engine internals to allow a much better representation of GL uniform buffer objects. Moving platforms and simple elevators were also added, which proved much more frus…

3,017 views
Shinmera
July 02, 2019
Two Weeks Later

This week central Europe was a hellfire, and the resulting heat did not help with productivity. Regardless, the daily development streams at least continued. Newly added to the engine are horizontal slopes and a lighting system. I'm working on a n…

2,815 views
Shinmera
June 25, 2019
One Week Later

It's been a week of daily game development streams, and the project is now about back to where it used to be before I started redoing large parts of it last Monday. There's still a lot left to fix and smoothen out, but so far the progress has been…

2,671 views
Shinmera
June 17, 2019
Daily Development Streams

Starting tomorrow I will be doing daily live game development streams for my current game project, Leaf. The streams will happen from 20:00 to 22:00 CEST, at https://stream.shinmera.com. There's also a short summary and countdown page here.

The streams will first primarily focus on rewr…

3,567 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement