Journal of Impeller Head Games

some rambling of beginner game developer
63 comments
47 entries
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NegativeGeForce
July 20, 2008
shadowers
so, i have been playing with adding shadow mapping and I guess its not really so hard. The problem will be keeping the shadow map within the view frustum. For now I am just drawing the entire scene into the depth texture and it works ok for now.

I also got the ms3d animations working now. I am us…
1,064 views
NegativeGeForce
July 05, 2008
screwing around
Wasn't I working on some drag racing game? I decided to play around with camera angles and such. So I created a full isometric 3d view just to try it out for giggles. Now I am knee deep into shadow mapping algorithms and environmental mapping. I am now thinking this might be the perfect perspec…
1,055 views
NegativeGeForce
June 29, 2008
minimalistic cpu
I have been sifting through the physics papers from www.kjmsoftware.co.uk which he kindly put together. Alot of good stuff in there.

I am still redoing my engine, adding one thing at a time again but im cleaning it up. Its gonna be a little while longer until I get to the point where I can screw w…
1,192 views
NegativeGeForce
June 13, 2008
been a while
been a while again since i updated. few things happened.

1. pipe world is being sold all over the place now
2. got a job as a software engineer
3. still working on that car game, but haven't touched it in a couple months

so, i guess i have a pretty good job now. Took me a while to actually find a codi…
1,037 views
NegativeGeForce
March 14, 2008
torque curve, transmission, sound
Well, I added an engine torque curve, transmission and engine sound to the game. Also made a new video. All i need is like 10,000 people to give a dam :D. Details on my new blog page.

Im gonna leave tonight actually for the 12hr of Sebring race that will start tommarow at 10:30 am, Yay for free …
1,235 views
NegativeGeForce
March 06, 2008
updated physics + new blog
So, I made a new blog that I will be posting majority of my crap in now. I may post here once in a great while still, but basically this is my last real update.

I am starting to really like how the new game is turning out. I added a bunch of new stuff to the suspension. Read the details and watch…
965 views
NegativeGeForce
March 05, 2008
ridin on bumps
I haven't updated in a while, so I thought I would throw in a little update.

I am currently trying to find some type of programming job locally. I am still working on Bench Racer, and I actually have gotten far in it. I can drive on terrain and I have 2 camera types. I made a small video driving …
1,409 views
NegativeGeForce
January 09, 2008
ms3dness
i stole a model and added a ms3d importer for my framework. The cobra model is about 8,000 tris. The model doesn't have any textures, and it looks really good anyways. I am just using materials specified in milkshape for now.



next up is diggin' deep into ode physics
874 views
NegativeGeForce
January 08, 2008
framework blues
my new framework
So, with the development of bench racer I have also made a new platform independent framework. I tried a number of game engines such as ogre and ilricht, but I concluded that these engines are great for general purpose graphics, but I would like to make something myself that is sim…
968 views
NegativeGeForce
December 20, 2007
playing with physics is phun
super awesome 2d lunar lander physics game
I haven't really done anything but played with some of the physics for the lunar lander game. I figured out how to set the springiness of a slider joint, add compression/rebound dampening and how to make anti-roll forces. With all these figured out I am a…
1,015 views
NegativeGeForce
December 18, 2007
contest game binary
Finally made the binary. I had some trouble with it, but whatever. Before you say it sucks, please remember that I made this in ~25 hours, never used python before and i never really made anything with a physics library. Have phun ;>


download - binary executable for windows
688 views
NegativeGeForce
December 17, 2007
compo is over
I managed to finish a game for the ludumdare 48 game compo. Theres like 60 entries I believe. To be honest I think my game doesn't stick with the theme well, but I have never programed in python or really made anything with a physics library. So I don't really care if it doesn't stick with the t…
732 views
NegativeGeForce
December 13, 2007
python convert
So, the last day or so I have been dwelling deep into the python cave. I have pygame + pyopengl running with a basic framework.

I always thought script languages were slow and gay. I was right about the slow part, but python is much easier to just write code with and get shit done. In c++ you hav…
1,097 views
NegativeGeForce
December 11, 2007
work ethic? lol
I don't have any real progress this week except for a few boring things.

I signed a contract for Pipe World to be distributed to a bunch of places, so you might see it at a bunch of portals i reckon.

Havent really worked on my super awesome 3d racing game.

I am "trying" to learn python/pygame/pyopengl…
696 views
NegativeGeForce
December 04, 2007
physics+1  me-1
k, meanwhile im waiting for pipe world to get on a portal...

I am poking my stick at ODE trying to figure it all out. I managed to get a bouncy box...bouncing =/. Half the code to do this stuff I am just typing blindly since I have no idea what I am doing, but thats what SDK's are for right?

Next i…
771 views
NegativeGeForce
December 03, 2007
im lame @ 3d
Wow, dan's journal (radioactive software) makes me feel lazy. It also modivates me a bit. Thanks dans, zomg ! ^_^

Ok, well I have been tryout out a few different modeling packages over the last few days and finally I realized Blender was the only one that exported md2 very cleanly. Also, its an a…
747 views
NegativeGeForce
November 27, 2007
yay

yay

pipe world has a clog.
K.

Well, I have been trying to get Pipe World on a few portals the last 3 weeks, and only one portal responded, Instead I should say that a company that works for a few large portals responded. They want to contract the game, but I just hope it gets on the portals soon, I don'…
1,149 views
NegativeGeForce
November 06, 2007
updated the site
Ok, my old site really blew. Although I was tired I managed to sit down and crack open my html bible and make a half decent design. I think this design works quite well now, it still needs some work, but I think I got it.

In other news, I emailed gabe @ valve and big fish games about my game a day…
681 views
NegativeGeForce
October 25, 2007
Untitled
I realize I need to add alot of stuff to my website, but I have been just fixing alot of small bugs in the game that came up. 5 People bought the game so far, 4 people that i somewhat know, and one person from the indiegamer forum. Thats after 50 demo downloads and 20 buy page views.

I haven't r…
648 views
NegativeGeForce
October 23, 2007
Pipe World Released
Pipe World is finally up for grabs. I guess there isnt much more to say except go grab the demo at www.impellerhead.com and if you really like it, buy it!
850 views
NegativeGeForce
October 16, 2007
HAHAHAHAHA
Pipe World is...drum roll...

done.

The ink is still dry though. I haven't really decided on the registration system I want to use. From what I have seen, many successful indie developers accept payment through a register like BMT Micro and send a download link to the full version of the game. Alth…
744 views
NegativeGeForce
October 03, 2007
might as well
its been a while, so I thought I would post something.

Pipe World is complete for the most part, waiting on artist to complete some stuff he wants to add. I hope the game will start being released within a week. Did I mention the dam pipe game changed the name again? Oh i didn't? Well it did. Pi…
650 views
NegativeGeForce
July 20, 2007
not done yet...wtf
Ok, so the game isn't done yet. So what?

I am trying to make the best game i could possibly make, and the problem is im constantly learning more and more, so I guess ill never finish the game. lol.

In all seriousness, the game IS really almost done. The matching mode works flawlessly, it just lack…
811 views
NegativeGeForce
July 01, 2007
match 3000
Well, I added the match 3 mode and its working pretty good. I do a flood fill remove the pipes if more then 2 are connected and do a pretty scaled explosion sprite over each one. Turned out that was the easy part.

There was the problem of moving the pipes down to fill the empty voids you created w…
873 views
NegativeGeForce
June 30, 2007
flowcharts!
Ok well I think im scrapping the entire idea of making the career mode from a system of puzzle solving by buying pipes to solve the level using a simple money system. Instead I though why not make some kind of fast pace matching modes for the career game. So I ended up making these flow charts an…
829 views
NegativeGeForce
June 27, 2007
almost done, almost
Wow, its been 6 months since my last post? Time goes like woah.

Been working on/off on Pipe Mania, yes I changed the name again D: and its slowly starting to take shape. I got some help with level creation, and as a result I have now 109 levels in the game currently, but it should be more like 100 …
868 views
NegativeGeForce
January 30, 2007
further work on ludumdare game
(offtopic)

If you havent checked out hamumu's ludumdare entry "moon invaders" (he copied my game, i swear.) then do so, its cool.

(/offtopic)

So, I continued some work on Lunar Fortress a bit just to see what I could do. I added quite a lot of stuff.


  • Ability to "level" the turrets ( damage dealt, rang…
756 views
NegativeGeForce
January 28, 2007
ludumdare 24hr warmup compo
So I entered into the ludumdare warm up compo and I surprised myself allot. The themes were decided as "moon" and "anti-text" so I made a tower defense game based on the moon and you have to stop the "letters" from reaching from one point to another on the map. It turned out pretty cool and fun..…
675 views
NegativeGeForce
January 09, 2007
game release almost near
So, I am thinking about just adding the finishing touches this week and releasing Plumbing Mania. I thought about spending maybe one more month adding more crap, but I don't think the added development time will really add a whole lot more value to the game it already has. I will just continue ha…
643 views
NegativeGeForce
January 07, 2007
woo

woo

Well, its been kind of an exciting holiday season. I almost died in a car accident. Some dumb old guy was driving on the wrong side of the freeway at 3:30am and i happen to be driving 75mph towards him. Luckily i avoided him by a few feet and almost rolled the car in the grass (fun ride). I hur…
852 views
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