On February 16th, 2020, I released my first game, Insanity, on itch.io as an alpha version for testing. I consider this as one of the most important milestones in my career as a game developer, as I never imagined that I would go this far. It was nice to see people downloading the game, givin…
Music is an essential part of any video game. They can change the mood of any scene drastically. You can have an intense scene full of action but if the music is not good enough, you may lose interest in whats going on. That’s why, in my opinion, right now, AAA studios spend a lot of money with top…
One of the things that I was thinking about when i was working on my game is its experience. Any good game, in my opinion has to make the player feel something. Some games make their players feel powerful, smart, afraid, sad or even angry! I remember playing a game called I AM BREAD… Oh, that game …
I have to admit. When it comes to art, I am not that good. I do not have this creative sense to start something artistic from scratch. Give me something to start with and I may be able to continue adding ideas based on that prototype. It was very hard for me to build the levels in terms of their lo…
Hello, and welcome to my devlog where I will be documenting my journey in developing my first game, Insanity.
Insanity is a mobile 2D platformer game that is inspired by a game called Super Meat Boy. I am planning to publish it to the play and app stores by the end of 2020. At the beginning I had no…