Development log 21
I added more blocks and a better way to import, changed the terrain generation.
and i'm working on a Pre-Alpha release so can get some feedback from the players!
Check my latest development vlog
Created with Unity 2019 a new Voxel/Minecraft based game where you can create and p…
Development log 20
Welcome to my development log, In this video i show you the new things that are in my game, today i added wall hacks and teleport portals.
Created with Unity 2019 a new Voxel/Minecraft based game where you can create and play Escape worlds/dungeons. That you can build l…
Development log 19
Welcome to my development log, In this video i show you the new things that are in my game, today i added chests, spikes and a good way of loading and saving the worlds.
Created with Unity 2019 a new Voxel/Minecraft based game where you can create and play Escape worlds…
Development log 18
Welcome to my development log, In this video i show you the new things that are in my game, today the numeric input is added.
With this block the player needs to enter a code to open doors or solve a math puzzle to open the door to the next room.
Created with Unity 2019 …
Development update 15.
Hi, thanks for reading. It's so hard!
The idea in your head sounds great you tell it too some friends and family and they look excited.
So i sit down a couple of days coding, and have something to show. For the first time ever i make a development blog and put it on youtube. Aft…
Development log 13
I created a test scene, where functionality is shown.
Also added music from Alexandr Zhelanov( https://www.youtube.com/channel/UCxmng6_DMIayDwkiWGVzVRQ )
And as last added lights to the scene.
Please check the video for more info.
If you like it, please like the video and …
Day 11 Code cleanup day and some really nice Visual updates.
I added a color to the powered lines, so when you are in edit mode you can see easy what is working and not. Changed a lot of code performance wise. And also created a way the player can see what hot bar item is currently selected.
Please c…
Day 8 of the development.
Finally some nice game logic, every one can place blocks. But to add some logic to it has some challenges. But we did it.
Now you can open doors by turning the lever. Special connector blocks can transport info trough the lines.
See http://www.softwareondemand.n…
Day 7 everything is coming together.
Today we added connectors and levers, added the functionality to “power” a block. And changed some code to get it working a bit better.
Next step is to add some functionality to a powered block.
If you like it, please like the video and subscribe to the …
Day 6 and finally some more shapes.
Today we added doors and windows, models are placeholders created by me, and my blender skills need some improvements. Left clicking with the mouse opens or closes a door. And left clicking on the window will rotate it. Because those 2 objects are no standard bloc…
Day 5 and finally some other shapes of blocks.
Today we added a main menu, stairs and we created the option to rotate blocks. The stairs where fun the program where i learned a lot about programming shapes and texture placement. The texture placements needs to be fixed. But one of the key features o…
Hi all,
6 years ago i posted my last entry here on this site. Looking back at those 6 years we haven't done much except for raising the kids and work in general.
But now we have more time and a nice idea, i want to share a bit more.
Below is the first video about this new project , more details about …