Think BIQ - Remembering the future

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Tallinn, Estonia
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6 entries
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blurryroots
December 26, 2020
Thank you for taking the time to write a comment that appreciates the value you got through reading…

Thank you for taking the time to write a comment that appreciates the value you got through reading article and the work that went into it making it. Encourages us to write more. Cheers.

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1,340 views
blurryroots
October 24, 2020
Abstracting C platform query calls in type and memory safe C++ containers a.k.a.
Abstracting C platform query calls in type and memory safe C++ containers a.k.a. RAII using enums and templatesSafety first, everyone.Intro

While intergrating native platform C APIs (e.g. on windows) into a third-party C++ application, I found myself having to make sure that query functions, that al…

2,015 views
blurryroots
October 19, 2020
Type safe string conversions of Enums in Unreal Engine

I take a peak into the implementation of our stringify utility, which takes typesafe enum values and converts into beautiful strings.

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2,534 views
blurryroots
October 16, 2020
Minimal setup for C++ and Objective-C (Core Libraries) interop

Creating a minimal setup, to allow for the abstraction of native objective-c calls in standard c++ applications.

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2,283 views
blurryroots
October 15, 2020
Using custom C++ structs as TMap keys in Unreal Engine

Let’s take a look at how to equip custom structs with comparison and hashing capabilities.

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28,244 views
blurryroots
October 12, 2020
Custom shader code in Unreal Engine — Part 2: Modularization

Taking a look at how to use custom HLSL code and how to structure it into reusable modules.

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3,401 views
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