Yet Another Game Maker

Profile
None
20 comments
18 entries
Advertisement
Byron
November 01, 2006
Title page
I finally added GUI elements and limited flow control to the event scripting language which means I can now have a title screen for the game.

Not long now and I will have a fully working first level. :)

975 views
Byron
October 26, 2006
Overload
I felt the need to add more effects so I updated the particles for the alien explosions - the death particles are defined in the alien's script file and in this case there are two particle emitters created on a death.

I also added a 'spark' effect which I have hard-coded into an Alien death to see w…
943 views
Byron
October 21, 2006
Wooa... lef..., no... right.... no... LEFT LEFT LE

I added some more 'environmental' stuff today in the form of plynth1. Each level has a set of classified environmentals the form of which can be altered through the event script.

In my first test I had quite a short release delay which meant that the level became quite crowded. Now, this is clearly …
923 views
Byron
October 20, 2006
New ship in-game video
And this is what the new ship looks like in-game...

Video
884 views
Byron
October 19, 2006
Finished texturing
Yay... finished. I have probably over-cooked it, but then again, its the only 'detailed' model in the game so why not? :)

Here are the final images of this texturing adventure. The texture map is high-res in this version just for ease of editing - the final in-game texture will be a lot smaller (and…
944 views
Byron
October 19, 2006
Untitled
This is harder than I thought it would be. I have found an all new respect for the many artists I have worked with throughout my career!

It's very tempting just to cave in and go for a simpler 'tron' style.

848 views
Byron
October 19, 2006
Untitled
Modelling done - now comes texturing. Not finished - but this is how it looks so far:

849 views
Byron
October 18, 2006
Time for some artwork
Today I decided to bite the bullet and create some artwork for the game. So I started on the players ship.

Now, I am not an artist so this will be an interesting process as I learn to model in 3D while also learning XSI.

Here's what I have so far (I am working on one side of the model at a time and i…
760 views
Byron
October 15, 2006
Positive reinforcement in action
I couldn't just sit still after adding the dynamic text system so I had to put it to use. The first usage is to display the score you get when offing an enemy. The type of morph used is configurable and I aim to add colour effects later to help distinguish one piece of text from another.

I may have…
1,120 views
Byron
October 15, 2006
Mighty morphing positive reinforcement
While working on our PSP game our publisher kept insisting on us putting in 'positive reinforcement' messages to let the player know that they are doing well. At first I wanted to put my fingers down my throat and gag for a while - but after a while it kind of grew on me and its kind of nice to be …
811 views
Byron
October 09, 2006
First pass at some environmental effects
One of the environmental effects I want to add to the game is 'lightning columns'which the player has to dodge. Here is an example movie of the first pass of these effects going in.

Note that this is very first pass, as in only just got it up and running - for example z-order is not being preserved…
732 views
Byron
October 05, 2006
I always forget sound
Its fatal..

I always forget sound.

Now, I already have one of these

but to be honest I can't play a keyboard to save my life - but I can come up with little sequences.. so I needed a decent sequencer, so I got

Now, why get a second keyboard? Well, mainly because I code on a laptop downstairs and the…
794 views
Byron
September 28, 2006
to encrypt or not encrypt
One question I have been toying with is what to do with the data files to my game.

My ultimate aim is to make some money of this game if possible because my day job is due to come to an end at around about June next year when the game the company is working on is released on XBox 360, and my bigges…
891 views
Byron
September 28, 2006
Need a name!
The core game code is complete. All I need to do now is add the nice bits - environmental effects and other such candy before getting down to adding all the content.

So, I thought to myself 'I know what, for a change I will work on the title screen'*

And then it hit me - I don't have a name for the g…
803 views
Byron
September 27, 2006
A small video of my home project
After sorting out the fixed frame update issues I finally made my little movie. Usual disclaimers (i.e. programmer art and by no means finished code) apply:

members.gamedev.net/yetanothergamemaker/t.avi
750 views
Byron
September 27, 2006
Defeating lag
My day job involves writing the multiplayer code for a XBox 360 shoot-em-up game over Live.

My biggest hassle revolves around having to deal with Lag.

Now, normally we can tailor the multiplayer side of a game around the fact that it will be played on a network with some bad lag. This might involve l…
841 views
Byron
September 23, 2006
Fixed update added
Thanks for the welcome people!

Well, I added in the fixed rate update after reading:

http://www.gaffer.org/fix-your-timestep

my version is not identical (I don't lerp states for instance) and to be honest - this is the first round of this going in - I will see how it handles before going further.

Here'…
874 views
Byron
September 23, 2006
Fixed rate update
Damn!

After some nagging from an colleague I used to work with at Lionhead I decided to use Fraps to make a small movie of my little game in action.

You know what I found?

The framerate drop introduced by Fraps when recording the movie totally blew the numerical integrators used in my AI update func…
867 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement