I felt the need to add more effects so I updated the particles for the alien explosions - the death particles are defined in the alien's script file and in this case there are two particle emitters created on a death.
I also added a 'spark' effect which I have hard-coded into an Alien death to see w…
I also added a 'spark' effect which I have hard-coded into an Alien death to see w…
I added some more 'environmental' stuff today in the form of plynth1. Each level has a set of classified environmentals the form of which can be altered through the event script.
In my first test I had quite a short release delay which meant that the level became quite crowded. Now, this is clearly …
Yay... finished. I have probably over-cooked it, but then again, its the only 'detailed' model in the game so why not? :)
Here are the final images of this texturing adventure. The texture map is high-res in this version just for ease of editing - the final in-game texture will be a lot smaller (and…
Here are the final images of this texturing adventure. The texture map is high-res in this version just for ease of editing - the final in-game texture will be a lot smaller (and…
Today I decided to bite the bullet and create some artwork for the game. So I started on the players ship.
Now, I am not an artist so this will be an interesting process as I learn to model in 3D while also learning XSI.
Here's what I have so far (I am working on one side of the model at a time and i…
Now, I am not an artist so this will be an interesting process as I learn to model in 3D while also learning XSI.
Here's what I have so far (I am working on one side of the model at a time and i…
I couldn't just sit still after adding the dynamic text system so I had to put it to use. The first usage is to display the score you get when offing an enemy. The type of morph used is configurable and I aim to add colour effects later to help distinguish one piece of text from another.
I may have…
I may have…
While working on our PSP game our publisher kept insisting on us putting in 'positive reinforcement' messages to let the player know that they are doing well. At first I wanted to put my fingers down my throat and gag for a while - but after a while it kind of grew on me and its kind of nice to be …
One of the environmental effects I want to add to the game is 'lightning columns'which the player has to dodge. Here is an example movie of the first pass of these effects going in.
Note that this is very first pass, as in only just got it up and running - for example z-order is not being preserved…
Note that this is very first pass, as in only just got it up and running - for example z-order is not being preserved…
Its fatal..
I always forget sound.
Now, I already have one of these
but to be honest I can't play a keyboard to save my life - but I can come up with little sequences.. so I needed a decent sequencer, so I got
Now, why get a second keyboard? Well, mainly because I code on a laptop downstairs and the…
I always forget sound.
Now, I already have one of these
but to be honest I can't play a keyboard to save my life - but I can come up with little sequences.. so I needed a decent sequencer, so I got
Now, why get a second keyboard? Well, mainly because I code on a laptop downstairs and the…
One question I have been toying with is what to do with the data files to my game.
My ultimate aim is to make some money of this game if possible because my day job is due to come to an end at around about June next year when the game the company is working on is released on XBox 360, and my bigges…
My ultimate aim is to make some money of this game if possible because my day job is due to come to an end at around about June next year when the game the company is working on is released on XBox 360, and my bigges…
The core game code is complete. All I need to do now is add the nice bits - environmental effects and other such candy before getting down to adding all the content.
So, I thought to myself 'I know what, for a change I will work on the title screen'*
And then it hit me - I don't have a name for the g…
So, I thought to myself 'I know what, for a change I will work on the title screen'*
And then it hit me - I don't have a name for the g…
My day job involves writing the multiplayer code for a XBox 360 shoot-em-up game over Live.
My biggest hassle revolves around having to deal with Lag.
Now, normally we can tailor the multiplayer side of a game around the fact that it will be played on a network with some bad lag. This might involve l…
My biggest hassle revolves around having to deal with Lag.
Now, normally we can tailor the multiplayer side of a game around the fact that it will be played on a network with some bad lag. This might involve l…
Thanks for the welcome people!
Well, I added in the fixed rate update after reading:
http://www.gaffer.org/fix-your-timestep
my version is not identical (I don't lerp states for instance) and to be honest - this is the first round of this going in - I will see how it handles before going further.
Here'…
Well, I added in the fixed rate update after reading:
http://www.gaffer.org/fix-your-timestep
my version is not identical (I don't lerp states for instance) and to be honest - this is the first round of this going in - I will see how it handles before going further.
Here'…
Damn!
After some nagging from an colleague I used to work with at Lionhead I decided to use Fraps to make a small movie of my little game in action.
You know what I found?
The framerate drop introduced by Fraps when recording the movie totally blew the numerical integrators used in my AI update func…
After some nagging from an colleague I used to work with at Lionhead I decided to use Fraps to make a small movie of my little game in action.
You know what I found?
The framerate drop introduced by Fraps when recording the movie totally blew the numerical integrators used in my AI update func…
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