Journal of FunLogic

Procrastination and Game Development
12 comments
7 entries
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FunLogic
June 07, 2007
Comments and Documentation
Doxygen
Lately I've been using Doxygen throughout all of my code. You might think it's a bit over the top or unnecessary to use a documentation generator for projects that are never going to involve more than yourself, but I have to say that if you dont use it - you should! I found that being able t…
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FunLogic
June 05, 2007
Abstract Interfaces
Abstract Interfaces
Lately I've been brushing up on some of the more advanced c++ topics. The book I've found really helpful in this is C++ for Game Programmers. Something that I've picked up from this book and really want to use in my current projects are Abstract Interfaces. Here's a quick example…
790 views
FunLogic
May 21, 2007
Python, Blender and More
New Features
The engine now uses VBOs (Vertex Buffer Objects) almost exclusively aside from the use of display lists as a fall back option (for < OpenGL 1.5 graphics hardware) and for rendering FreeType fonts. I've also re-wrote some of the texture support code to support both 24-bit and 32-bit …
799 views
FunLogic
May 17, 2007
TrueType Fonts and more...
TrueType Fonts
I'm no longer using bitmap fonts, thanks to the FreeType Library I can render TrueType fonts at much higher quality than I was initially. Here's a shot to prove it:



(True Type font is the bottom one [smile])

XML Parsing (TinyXML)
Just added really basic support for using XML to define 'r…
930 views
FunLogic
May 16, 2007
Starting an Isometric Game / Engine
Wow, it's been two months since my last post! Unfortunately I haven't really been up to much over the past 8 weeks, but just recently (today) I have started work on an Isometric Game. Here's the result of my work so far:



Not much I know, but it's a start. The full list of features are:

  • OpenGL Rend…
1,463 views
FunLogic
March 12, 2007
Progress?
Two assignment deadlines fall within this week and before I can even start work on them, there are one or two other things I have to get done first. So you will have to excuse either the lack of updates or at least the lack of - interesting - updates for the next week.

Articles Inbound

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FunLogic
March 07, 2007
Hello GDNet!
Hello GDNet, how's it going?

I've not exactly been the most active member of this community since my registration - more of a lurker really - so I guess an introduction is called for. Well my name is Adam, and I'm a Computer Games Programming student. Over the coming months, I'll be using this journ…
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