Reminiscence

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Toronto
Projects, Games, Code, Tutorials...
319 comments
108 entries
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Rob Loach
February 16, 2005
...

...

I've been experimenting with Lua and it's pretty neat:



Might even encorporate it into the engine sometime. It would hard to control gamestates using Lua though. It would be interesting though. Having a completely Lua driven game engine. I'm sure it has been done before. Any thoughts?

Speaking of…
275 views
Rob Loach
February 15, 2005
Well well well...
I've begun the first game using the Lucid engine:



That's only after about 5 minutes of coding [smile]. Thanks goes to noaktree for the sprite. I still have some ideas of stuff that's missing in Lucid and will slowly implement them in while I get the chance. Some state controllers would be nice as…
336 views
Rob Loach
February 14, 2005
I Heart You
Happy Valentines Day. I hope everyone's out "macking" it up with their significant other [smile].

On the development side of things, easy game states are now implemented into the engine. It works on a single function pointer. I could've done it millions of different ways, but I think this is the …
308 views
Rob Loach
February 11, 2005
Leap Into Nothing
I reworked the engine's image loading a bit so now it loads images dynamically and makes it so that you don't load an image twice or anything like that. I've also translated the primatives support from SDL_gfx into the engine you can easily call up System::Graphics::Primatives::Draw____() and you'…
304 views
Rob Loach
February 09, 2005
Not Much Happening
I didn't really do anything exciting today. I uploaded the FMOD DevPak I created to DevPaks.org . It's pretty neat, check it out if you use FMOD with Dev-C++. I'd like any feedback on it.

One of my friends was asking for an easy way to kill processes so I came up with ProcessKill:



When run, it jus…
393 views
Rob Loach
February 08, 2005
Twirl!
Rotation is now implemented into the sprites:



It took me a while to figure out how to compile SDL_gfx (for SDL_rotozoom) with Dev-C++, but I got it. I've also put together a nice little DevPak for SDL_gfx and plan on releasing it to the DevPak Repository as soon as I get the time. So be patient. …
285 views
Rob Loach
February 07, 2005
Vectors!
There's now a vector class built into the engine:



Every ball on there goes at the angle you shoot it at based on the mouse location. They also have a nice bounce algorithm in there which just changes the angle based on the bounce angle normal you provide. I'll upload the demo once I get the time. …
299 views
Rob Loach
February 04, 2005
Taking Form?
Well, the engine is making progress. Sound has been successfully implemented and it's very easy to use on the end-programmer side. Loading from different image files and from different surfaces is now in there. I did up a little demo to test its capabilities:



Try it out. I haven't really experim…
321 views
Rob Loach
February 03, 2005
Where To Go?
Lately I've been so bogged down with so much work and school and projects that I just don't know what to do. I manage about 1.5 hours of my own personal time on the computer each day and that doesn't really give me much time to work on my own projects.

... Be right back. Check back in a few minute…
257 views
Rob Loach
February 01, 2005
More Text
Haven't really been that productive lately. Reworked the text system so it's faster, takes up less memory and has alignment properties:



Now it just needs a rework of the audio system, some more primative drawing functions, math library, new sprite system, a tile system.... Have a ways to go.

Random …
312 views
Rob Loach
January 28, 2005
Text!
Finally... After fooling around with SDL_TTF for quite a while, I got text output happening. It's quite ugly code for now, but I'll fix it up when I have more time. It loads every font into the font map and then uses it from there. Isn't it pretty?


And yes, it still needs a new background image. …
368 views
Rob Loach
January 27, 2005
More Progress?
I've been working on the new engine for a while now. With its awesome new backend design and so far excellent support of contributing programmers it's looking quite nice. Zahlman has been hacking away at the audio namespace, Cibressus on the time namespace and I've just been fooling around with t…
360 views
Rob Loach
January 24, 2005
GBA Development
Thanks to noaktree, I've been making progress with some small GameBoy Advance development. By slowly going through this article I've successfully made a movable ball for the GBA. It's nothing much at the momment, but will be something someday.



Random Interest
369 views
Rob Loach
January 21, 2005
Hardly Working
I haven't really accomplished much in the past few days. I'd really like to be productive but just can't find the motivation or the time. I'll get some hard work done next week though. It's going to be grand.

I did, however, manage to release a PHP RSS Reader. It was released as an extension to …
404 views
Rob Loach
January 20, 2005
RSS Reader
I was kind of bored and was talking with the good ol' Ben Ryves and he said he put up a news reader on his site. This interested me so I took a look at his code and had a shot at my own. PHP RSS News Reader. It reads topics from the lounge as well as some of the topic's content. You can change …
306 views
Rob Loach
January 19, 2005
Moving on?
I've been working on my new engine for a bit lately. I planned out how it would work this time as well so it's coming along quite nicely. Here's a small demonstration of what I have so far:



It's pretty easy to use this time around with the namespace modular structure. When I attempt to use the Sy…
286 views
Rob Loach
January 17, 2005
New Project
I've begun a new asteroids clone project. I'm planning it to be a very minimal project and then see where it can go from there. I've also planned out how the project will be set up so expect the code to be cleaner then rBlocks'. No screenshots yet as I'm reworking the wrapper/engine completely. …
286 views
Rob Loach
January 16, 2005
Progress?
I've been working on a new way to display projects. With this method, you send an array of all project information into a function and then it handles how to display the information. Whether you're in the project listing, or in a project page, it shows the information. I have an example up at pr…
298 views
Rob Loach
January 13, 2005
New Release
After a bunch of modifications and additions to rComments, it is finally released. I know a bunch of you were looking for it, well there it is. Complete with installation script and everything. Just read the readme.txt for help installing (you need to be running rWeb).

I've dipped my hands into C…
279 views
Rob Loach
January 12, 2005
Slow Happenings
I contacted my good friend Kaysik and he told me about phpBBFetchAll. A nice little script that could extract values from a phpBB forum. I successfully implemented the script, but it didn't conform to rWeb very nicely, so I decided to ditch the idea. rComments works quite nicely and I don't thi…
306 views
Rob Loach
January 11, 2005
More Website Stuff
I've been fooling around with phpBB for a while and have come to a conclusion that it would be a great thing to use it as a news management system and quite possibly a backend for content management. The end result would be an extension for rWeb that would wrap up phpBB and have selected pages and…
321 views
Rob Loach
January 07, 2005
Lack of Development
Due to the lack of time I've had recently, I haven't actually completed much on the development side. I wish I could be more productive, but can't think of anything to do. I made some minor adjustments to the backend of my site, but that was about it. You should expect rComments to be released s…
314 views
Rob Loach
January 05, 2005
There You Are....
For some reason, I put up Search Functionality on my site. It really doesn't need it, but oh well. Anyone else have experiences using a search feature on their personal site?

Random InterestAdvent Children looks pretty good.

295 views
Rob Loach
January 04, 2005
Depressing
I've reached a certain stage in my life where I'm realizing that I'll never get to where I always dreamed I would be.... If that makes sense. But no time for ranting right now. All I can do is do my best in everything I partake in. And that's damn good, I must add.

On the development side of thin…
412 views
Rob Loach
January 03, 2005
Back To Work
Now that the Christmas season is over, everyone is getting back to work and, in my case, school. I've got a fairly nice timetable this time around and I hope to take advantage of it.

On the development side of things, all I've really finished is a new shamelessly stolen style for rWeb named Gila. …
310 views
Rob Loach
January 02, 2005
Happy New Years
Well, Happy New Years everybody. I hope you didn't drink too much.....

As for my new years resolutions for 2005:
  • Achieve over 85% in all of my classes.
  • Complete a large game project in a small team.
  • Get a part time job for the rest of the school term.
  • Make a work-out routine effective in March.


[Edit: H…
325 views
Rob Loach
December 27, 2004
Just Checkin' In
I'm just saying hi. I've been so busy with Christmas, family, and getting ready for New Years. Lack of time for development or anything. So, hi!

Random InterestTrillian + I.M. Everywhere = Amazing

326 views
Rob Loach
December 25, 2004
Merry Christmas!
It be that time where you get and give random things to random people. I hope everyone enjoys this time.

Random Interest
234 views
Rob Loach
December 17, 2004
So long.....
It's now the holiday season and I am off to have feativities and joyous times with the folks. I'll be very busy during the holiday so I won't have any time to work on any personal projects or even visit GDNet. So, here I say goodbye for now. I'll talk to you guys next year!

Random Interest
284 views
Rob Loach
December 16, 2004
GDNet Showcase
I've uploaded the first Tetris entry on the GDNet Showcase! I'm so proud.

I switched around my Wiki settings so now you can access pages by going to wiki.robloach.net/Hello.

Random Interest

BassDrive internet radio is perfect for long programming nights.
327 views
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