Ok Ok... so not associated with my current game project, but something else I have been working on for a little while. Check it here: DrawGo.com!
Here is my "official" press release from the site:
4/23/2008 - DrawGo.com Launches!
DrawGo.com, the incredibly easy and fun drawing website, is now availabl…
Here is my "official" press release from the site:
4/23/2008 - DrawGo.com Launches!
DrawGo.com, the incredibly easy and fun drawing website, is now availabl…
Just throwing in a quick update today.
Last week I integrated the ObjectFactory code from this GameDev article by Robert Geiman. His Listing 3 was the basis for my implementation but I modified it to always use std::string as the id type.
I found one inconvenience while using the code, which was tha…
Last week I integrated the ObjectFactory code from this GameDev article by Robert Geiman. His Listing 3 was the basis for my implementation but I modified it to always use std::string as the id type.
I found one inconvenience while using the code, which was tha…
I spent most of my available time this past week working on not-so-glorious pieces of code. You know the ones that don't immediately pay off, but can save you huge amounts of time down the road. The first of these pieces was a logging class. I wanted something simple, relatively transparent, and a…
Well unfortunately I don't have much more to show this week. My main PC took a nose dive and I had to transfer and reinstall things onto my other laptop. Everything went smoothly until it came time to install the VS2005 SP 1. My laptop would shut down everytime the installer hit a certain point.…
After a three year hiatus from 3D graphics and game development I am slowly trying to get back into it. To be honest, I never completely disappeared, but stayed hovering - observing - from about 20,000 feet. Waiting patiently, I have taken time to browse the available tools and technologies and h…
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