A constant battle with time

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Will I ever finish a project?
9 comments
17 entries
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Sr_Guapo
June 18, 2008
Work work work...
My 3D renderer is coming along very well and I'm starting to think up some simple game ideas to begin testing it out. So far, a space combat (think 3D asteroids) sounds the best. I would have to worry about the absence of animation because everything would be nice and rigid. If you happen to have a…
1,007 views
Sr_Guapo
June 16, 2008
It lives...
I can only imagine that many are going to see this and think "who the hell is that guy", but alas, Gamedev's goodness was too good for me to stay away for too long.

With my last post on a forum over a year ago (and last journal article exactly 2 long years ago today), the longing finally took over w…
924 views
Sr_Guapo
June 16, 2006
Random thought
OK, I think I have some semi-finalized plans for my 4E5 entry. It ook the maze game idea and tweaked it a bit to make a (as far as I know) unique game, that will hopefully be fun and more importantly, satisfies all 4 elements. I am trying to go more for humor than graphics really, though graphics h…
973 views
Sr_Guapo
June 05, 2006
More 4E5 planning...
OK, after some further thought into my previous ideas for the 4 elements contest, I'm noticing some issues. War games, and specifically First person shooters require some decent AI. I suck at AI and I really don't want to make this project into a learning experiment.

So back to the drawing board. I …
883 views
Sr_Guapo
June 03, 2006
The 4 E's of game design
Yay, its time again for the 4 elements contest! I really want to get together a submission this year. I have missed out the last few years due to inexperience, apathy, and just being too busy. This summer, I'm not working (for another month, then just part time), I have learned quite a bit about ga…
1,257 views
Sr_Guapo
January 25, 2006
New semester
I'm in the second week of the spring semester. I am taking an Embedded control class right now. We are using C cmpiled for the C8051 microprocessor. Our lab manuals examples of code are absoultely attrocious. It has a chapter introducing C. This is the first program:


#include /* include file header…
992 views
Sr_Guapo
January 18, 2006
I hate pointers
OK, I just reorganized a large part of the scene graph engine. I made simple wrapper classes for all the resources (mesh and texture so far) to add an extra layer of abstraction. After doing all of this and fixing hundreds of other bugs I inadvertantly created, I now have a memory leak problem. Dir…
1,077 views
Sr_Guapo
January 17, 2006
Slowly but steadily...
I am still making progress on the Scene Graph Engine. I have a base class "SceneNode" as well as a derived GeometryNode class so far. The way I have the geometry class set up with a "Model" object, which is a fairly simple class containing a pointer to the mesh and texture data. It still seems real…
945 views
Sr_Guapo
January 09, 2006
Back to work
OK, its been a while...

Anyways, I'm back to game programming. I took a bit of a break to keep up with schoolwork. I managed to do a couple projects (a heightmap viewer, a couple model loaders), but not much. I decided I wanted to seriously try to write a functional 3D engine.

After a couple more CS …
914 views
Sr_Guapo
September 07, 2004
Monday-like days
Ever noticed those days after a long weekend (labor day) that aren't mondays, but they feel just as bad. Maybe it was the fact that I was obsesively reading until about 3:00 AM, but it was a looooooooooooooong day. I fell asleep when I got home forgetting that I had a lab at the unversity at 6:30, …
878 views
Sr_Guapo
September 04, 2004
Money!!!
I got my first ever paycheck today. It was for a whopping 15.5 hours of work, $76.88 after taxes and other deductions! I have been working for two weeks now, and that is the check for the first week. The job is going well, there seems to be only one manager from hell, and she usually works only mor…
757 views
Sr_Guapo
September 01, 2004
Yay

Yay

I have lots of good news for once. The body shop called this afternoon to tell me that my car was finally done! Of course, they called at 4:55 PM (they close at 5:00 PM), so I will have to wait until tomorrow, but it is all cool. The bill is $700, and my parents are only going to make me pay $500 o…
760 views
Sr_Guapo
August 22, 2004
sigh...
OK, its been a while. School started last wednesday, so my time to post has gone way down. I also started my job last friday, and that has been pretty intensive. I worked closing last night, so I didn't get home until 12:30 AM. It was a pain in the a$$. I will be getting a good paycheck though ($6.…
702 views
Sr_Guapo
August 14, 2004
Long Day...
I did not get any programming done today. I went on a BSA trip to a water park... I did bring a pad of paper and pen so I did get a little game design worked out. I am trying to write a storyline for the game currently.

C# has been giving me a plethora of problems. While not insanely different from …
781 views
Sr_Guapo
August 13, 2004
Input issues
Turns out the input class is going to take a couple more days. I didn't relize how different C# is to VB in respect to events. In VB I could do this:


'// define it:
Public Event Mouse_Move(ByVal x As Integer, ByVal y As Integer)

'// Then call it:
RaiseEvent Mouse_Move(a, b)

'// Then handle it:
Private Su…
771 views
Sr_Guapo
August 11, 2004
Myself
I figured I should introduce myself any of you that care...

My name is Sean Henley. I am a 16 year old high school student in Stillwater, Oklahoma. I was introduced to programming in 5th grade by my father, who knew a bit of BASIC. In 6th grade, he and myself made my first game: Battleship. I got a …
839 views
Sr_Guapo
August 11, 2004
New journal...
OK, got my GDNet+ signup done this morning. I figured I should actually use some of the features it gave me.

I have just started a new game project. I think I will try my luck at a futuristic 3D first person shooter. I haven't decided on a name yet, it needs to be either a cool sounding synonym of "…
777 views
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