My 3D renderer is coming along very well and I'm starting to think up some simple game ideas to begin testing it out. So far, a space combat (think 3D asteroids) sounds the best. I would have to worry about the absence of animation because everything would be nice and rigid. If you happen to have a…
I can only imagine that many are going to see this and think "who the hell is that guy", but alas, Gamedev's goodness was too good for me to stay away for too long.
With my last post on a forum over a year ago (and last journal article exactly 2 long years ago today), the longing finally took over w…
With my last post on a forum over a year ago (and last journal article exactly 2 long years ago today), the longing finally took over w…
OK, I think I have some semi-finalized plans for my 4E5 entry. It ook the maze game idea and tweaked it a bit to make a (as far as I know) unique game, that will hopefully be fun and more importantly, satisfies all 4 elements. I am trying to go more for humor than graphics really, though graphics h…
OK, after some further thought into my previous ideas for the 4 elements contest, I'm noticing some issues. War games, and specifically First person shooters require some decent AI. I suck at AI and I really don't want to make this project into a learning experiment.
So back to the drawing board. I …
So back to the drawing board. I …
Yay, its time again for the 4 elements contest! I really want to get together a submission this year. I have missed out the last few years due to inexperience, apathy, and just being too busy. This summer, I'm not working (for another month, then just part time), I have learned quite a bit about ga…
I'm in the second week of the spring semester. I am taking an Embedded control class right now. We are using C cmpiled for the C8051 microprocessor. Our lab manuals examples of code are absoultely attrocious. It has a chapter introducing C. This is the first program:
#include /* include file header…
OK, I just reorganized a large part of the scene graph engine. I made simple wrapper classes for all the resources (mesh and texture so far) to add an extra layer of abstraction. After doing all of this and fixing hundreds of other bugs I inadvertantly created, I now have a memory leak problem. Dir…
I am still making progress on the Scene Graph Engine. I have a base class "SceneNode" as well as a derived GeometryNode class so far. The way I have the geometry class set up with a "Model" object, which is a fairly simple class containing a pointer to the mesh and texture data. It still seems real…
OK, its been a while...
Anyways, I'm back to game programming. I took a bit of a break to keep up with schoolwork. I managed to do a couple projects (a heightmap viewer, a couple model loaders), but not much. I decided I wanted to seriously try to write a functional 3D engine.
After a couple more CS …
Anyways, I'm back to game programming. I took a bit of a break to keep up with schoolwork. I managed to do a couple projects (a heightmap viewer, a couple model loaders), but not much. I decided I wanted to seriously try to write a functional 3D engine.
After a couple more CS …
Ever noticed those days after a long weekend (labor day) that aren't mondays, but they feel just as bad. Maybe it was the fact that I was obsesively reading until about 3:00 AM, but it was a looooooooooooooong day. I fell asleep when I got home forgetting that I had a lab at the unversity at 6:30, …
I got my first ever paycheck today. It was for a whopping 15.5 hours of work, $76.88 after taxes and other deductions! I have been working for two weeks now, and that is the check for the first week. The job is going well, there seems to be only one manager from hell, and she usually works only mor…
I have lots of good news for once. The body shop called this afternoon to tell me that my car was finally done! Of course, they called at 4:55 PM (they close at 5:00 PM), so I will have to wait until tomorrow, but it is all cool. The bill is $700, and my parents are only going to make me pay $500 o…
OK, its been a while. School started last wednesday, so my time to post has gone way down. I also started my job last friday, and that has been pretty intensive. I worked closing last night, so I didn't get home until 12:30 AM. It was a pain in the a$$. I will be getting a good paycheck though ($6.…
I did not get any programming done today. I went on a BSA trip to a water park... I did bring a pad of paper and pen so I did get a little game design worked out. I am trying to write a storyline for the game currently.
C# has been giving me a plethora of problems. While not insanely different from …
C# has been giving me a plethora of problems. While not insanely different from …
Turns out the input class is going to take a couple more days. I didn't relize how different C# is to VB in respect to events. In VB I could do this:
'// define it:
Public Event Mouse_Move(ByVal x As Integer, ByVal y As Integer)
'// Then call it:
RaiseEvent Mouse_Move(a, b)
'// Then handle it:
Private Su…
I figured I should introduce myself any of you that care...
My name is Sean Henley. I am a 16 year old high school student in Stillwater, Oklahoma. I was introduced to programming in 5th grade by my father, who knew a bit of BASIC. In 6th grade, he and myself made my first game: Battleship. I got a …
My name is Sean Henley. I am a 16 year old high school student in Stillwater, Oklahoma. I was introduced to programming in 5th grade by my father, who knew a bit of BASIC. In 6th grade, he and myself made my first game: Battleship. I got a …
OK, got my GDNet+ signup done this morning. I figured I should actually use some of the features it gave me.
I have just started a new game project. I think I will try my luck at a futuristic 3D first person shooter. I haven't decided on a name yet, it needs to be either a cool sounding synonym of "…
I have just started a new game project. I think I will try my luck at a futuristic 3D first person shooter. I haven't decided on a name yet, it needs to be either a cool sounding synonym of "…
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