Think Small

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37 entries
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BSVino
August 12, 2014
Viewback - A Video Game Design Tool
Viewback is a tool that helps game designers conduct usability play tests. It forwards the debug information from your game to your wireless device, where you can see it and the player can't. Now you can diagnose problems with the game while your playtester enjoys her experience. You can see change…
5,617 views
BSVino
April 08, 2013
More Math for Game Developers
Learning math is fun when it helps you design better games. Here are some of the recent videos in my video series, Math for Game Developers.




Learning dot products by implementing a backstab mechani…
2,853 views
BSVino
January 27, 2013
Math for Game Developers Video Series
I've launched a new Youtube series, Math for Game Developers. Each week I'll be showing how to solve a new problem in game development using math, and I'll be building up a math toolkit that you can use to solve any game dev problem.

1. Moving a character with vectors:
Think Small


People are fickle with their money. Even 5 bucks can be a huge barrier to getting people to forking over their hard-earned cash. But, if you have a better mousetrap that people want then generally, so long as they know that…
2,605 views
BSVino
June 13, 2011
What Cesar Millan Taught Me About Life And Game Development
This is a repost originally from the author's blog, Think Small

About a year ago I went to the adoption shelter and happily brought home a happy little two month old black labrador mix puppy. I'd like to say that I rescued him from a harsh existence chained to someone's back porch, but the tr…
1,783 views
BSVino
May 04, 2011
The Cookie Caper - Or, How I Learned To Stop Worrying And Extort The Escapist
This is a repost of an article originally appearing on the Digitanks Blog

It can be difficult to get attention when you're a struggling indie game developer. The video game press tends to focus on the AAA titles. Little guys like me get lost in the rush. Publishers have a hojillion dollars to…
2,659 views
BSVino
September 24, 2010
Form and Function  The CPU Visual Design
This article was originally posted on the Digitanks website

Okay I promised that I?d write twice a week and that?s not working out. I confess! I?m too busy to write twice a week. So, from now on we?ll work on once a week postings. This week I?ve decided to give you guys a behind-the-scenes look a…
2,100 views
BSVino
September 14, 2010
Engine Roulette  The Case For Using Custom Game En
This is a duplicate of a post from the Digitanks website

Disclaimer: This is mostly a rant of disorganized and sometimes half-baked thoughts that have been going through my head for a couple weeks. It may be a bit of a confusing read and for that I apologize. Still I think there?s a nugget of wisdom…
2,793 views
BSVino
September 07, 2010
Digitanks Wins A Richter Award At PAX!
Okay, it's story time.

Among the many things that occurred to me at PAX I at one point found myself standing in front of the creators of the Blamimations, Scott Kurtz and Kris Straub. Fortunate as I was to happen upon them (by standing in line at their table for five minutes) I decided to ask them a…
1,534 views
BSVino
August 26, 2010
PAX, Contests, Etc
I haven?t posted here in a hot minute. I?ve been extremely busy. I?ve been getting ready to go to PAX, and getting a third demo together for all of my adoring fans. On top of this, I have to walk my dog every single day.

Part of the problem I?ve been so preoccupied with the demo is because I ad…
969 views
BSVino
August 10, 2010
Screenshots from Fans
After the demo was released, some of the people who played it have sent me screenshots of their games, so I thought I would share them here.

From SchnappleMcG:


From Raidyr:





Thanks for sending the screenies over guys!

To play the game head on over to the Digitanks website.

I was informed that th…
942 views
BSVino
August 04, 2010
Your Chance To Pulverize A Digital Landscape

The base-building demo of Digitanks is now ready. You can download it on the download page. If you enjoy the demo, please take a stop by the Help Us page to see how you can assist in the development of Digitanks. Here's a screenshot of the downloadable wares in question:





Many people have asked for a…

1,128 views
BSVino
July 26, 2010
Losing Sleep
A couple nights ago I was taking a break playing City of Heroes. After that article I wrote that mentioned the bubbler I had a hunkering for playing it again. After playing for a little while my GPU overheated and the computer shut off. Well that's happened before so I took out my trusty can of air…
1,124 views
BSVino
July 21, 2010
A New Screenshot
This is a post duplicated from the Digitanks website.

Today?s update brings a new screenshot from Digitanks-land. Click on it to view full size.



Featured in this new shot is are the new CPU and buffer models. A long time friend of mine, Adam, is helping design and construct the models. These desi…
994 views
BSVino
July 15, 2010
Simplify, Organize, Prioritize
This is a duplicate of a post on the Digitanks website

Lately I've been feeling like I have way to many things to do and not enough time in the day, so at the risk of sounding like a middle manager rife with meaningless anecdotes about synergizing with improved productivity, for this edition of the …
935 views
BSVino
July 08, 2010
Lessons From World War 2
This article is a duplicate of a post on the Digitanks website

Studying real-world battle tactics isn?t something I do a lot, and by no means am I any kind of expert on the subject, but I do enjoy to read about the topic and watch documentaries about warfare. It?s a great way to waste time under …
1,036 views
BSVino
July 04, 2010
I Take It Back!
This is a duplicate of a post from the Digitanks website.

Merely days after my exasperated exclamations of hopelessness, ModDB (IndieDB?) featured me in their video spotlight. My huge thanks to their team for their support. Also a huge thanks to everybody who sent their kind words. I don?t get di…
1,087 views
BSVino
June 29, 2010
Why Do I Even Bother?
The other day I was crawling ModDB (IndieDB?) and I came across a quizzical mod. ?A mod? can barely service to describe it accurately, perhaps if the standards for the term were set in 2003. Its screenshots look like a Quake mod, and in fact the title of the mod seems into indicate that it?s a…
1,015 views
BSVino
June 24, 2010
How To Give a Rock A Personality
This is a post duplicated from the Digitanks website.

The problem with digital tanks is that they don?t have faces.

Tanks aren?t like cars. Cars have faces. Once you see it, you can?t unsee it. Why do you think Pixar had such an easy time putting faces on the front of their automobiles? It?s easy…
1,541 views
BSVino
June 20, 2010
Multiplayer Is Hard
This is a post duplicated from the Digitanks website.

Thanks to everybody who tried out the demo I posted this week. I?ve already started to receive lots of feedback on it and suggestions on how to improve it. Your input is hugely valuable to me. Some of the most common issues were the lack of go…
1,342 views
BSVino
June 17, 2010
The Moment We've All Been Waiting For
This is a post duplicated from the Digitanks website.

I'm proud to announce that there is now a small demo of Digitanks available for download. If you download it you can make many Digitanks very happy.

This demo is really just a prototype. I plan to expand it in the future with more tanks, more wea…
1,134 views
BSVino
June 11, 2010
Getting Ready For The Competitions
This is a post duplicated from the Digitanks website.

I'm hard at work last couple days getting Digitanks ready for the competition that I mentioned I would be submitting the game to. That deadline is Tuesday but I'm going to have everything wrapped up by Sunday night. There's also the IndieCade dea…
957 views
BSVino
June 05, 2010
Your Idea Is Too Big
This is a post duplicated from the Digitanks website.

Before we go into why your idea is too big, let's first take a moment to smell the roses and listen to the birds singing, the wind blowing, and the sound of tanks blowing up, because I just added the ">first slew of audio sound effects to Digi…
1,808 views
BSVino
June 02, 2010
Digitanks - The Early Bloomer
One of the first visual improvements I made to Digitanks was to add bloom. Ah, bloom, the often used and eternally abused layman's visual enhancement. It makes a simple-looking scene look more sophisticated by taking out that embedded polygonal look and imbuing the frame with gradients and natural,…
1,442 views
BSVino
June 01, 2010
5 Ways To Make Your Game Better, Part 2
This is a post duplicated from the Digitanks website.

This is part 2 of a 2-part series. You can read part one here.

Before I get on with part 2, I'd like to introduce a new ">development video I've put together.

Are your eyes bleeding yet? No? Well I guess I've got more work to do then. Hurry up w…
1,485 views
BSVino
June 01, 2010
5 Ways To Make Your Game Better, Part 2
This is a post duplicated from the read part one here.

This is part 2 of a 2-part series. You can read part one here.

Before I get on with part 2, I?d like to introduce a new development video I?ve put together.



Are your eyes bleeding yet? No? Well I guess I?ve got more work to do then. Hurry up with…

1,552 views
BSVino
May 31, 2010
5 Ways To Make Your Game Better
This is a post duplicated from the Digitanks website.

First things first I'd like to bring you the newest screenshot from the in-development prototype of Digitanks. Click the thumbnail to expand the full image. As you can see I've been hard at work. On the ground you can see some craters from some …
1,260 views
BSVino
May 28, 2010
Tank Design
This is a post duplicated from the Digitanks website.

Today I'm going to share the process of developing a design for the tanks in Digitanks. But first, a quick announcement: I've set up a Steam group and a Facebook page, and I invite everybody to check them out.

It was important to me that I get a …
1,326 views
BSVino
May 27, 2010
Video and Playtesting
This is a post duplicated from the Digitanks website.

Today I bring you the ">first ever video I've created of the current progress of the game. If your jaw doesn't drop while watching it, that's okay, it's only a prototype.

Now that that's done and over, I thought I'd talk briefly about my playte…
1,231 views
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