Fastcall's Development Blog

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fastcall22
October 24, 2017
FM Synth and Plotting with PowerShell

Beep boop, making progress on my FM synthesizer. Had a nasty popping sound with my phase-feedback logic and needed some way to rapidly graph out the logic. Powershell to the rescue:
 

# plot-sample.ps1
$samples = 1024;
$width   = 2048;
$height  = 512;

[Reflection.Assembly]::LoadWithPartialNa…
4,931 views
fastcall22
October 21, 2017
Unifying Windows 10 Terminal Settings Again

UPDATE:
To fix the shortcuts disappearing form the start menu, I recommend removing and recreating the default shortcuts to Command Prompt and Windows PowerShell in your start menu before changing the permissions.  There is now a publicly available gist at:  https://gist.github.com/fastcall22/8…

3,017 views
fastcall22
September 24, 2017
Unifying Windows 10 Terminal Settings

Hello again! It’s been a while since my last post. I was playing around with color themes for PuTTY and the Windows Terminal, and I thought I’d share some of my recent findings on unifying the terminal experience in Windows. This is a continuation of a previous post I wrote some time ago. The pr…

4,001 views
fastcall22
August 22, 2016
Selective quote

Oops, four months just went by in a blink. I hear it gets worse when you get older. Scary.

Anyway, here's a CSS rule to keep the new selective quote modal at the bottom right corner of the screen. I like to select-along while I read, and this pesky modal is always in my way:
[code=css:0]@namespace u…

3,374 views
fastcall22
April 16, 2016
Block Transfers, Buffers, and Audio

Waiting for Visual Studio to update, so I thought I'd write something.

When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data without knowing how large the stream of data is. I solved a similar problem at work and in my audio syn…

3,448 views
fastcall22
February 21, 2016
Maximized IPBoard Chat

Hi there. It's been a while. Spent some time today fixing up the stupid IPBoard chat. I somehow managed to monkey-patch IPBoard's styles to maximize use of screen space:

Before:


After:




The style can be found below and can be used installed using the Stylish addon (Firefox/Chrome). Chrome users must…

4,949 views
fastcall22
January 01, 2016
Quick Opaque Pointer Example

Hi there.

Someone on the chat today was asking about the pimpl idiom, and I thought I'd write up a quick little example. The purpose of an opaque pointer is to move the the implementation specific dependencies (types, macros, includes, and et. al.) away from the header and into the actual sourc…

4,952 views
fastcall22
November 29, 2015
Learning Blender

Hi there! Long time no see.

Been busy, but learning Blender. I figured if I knew my way around various GNU programs (GNU screen, less, vim) and their keyboard shortcuts, how bad could Blender be? I've spent the past few days learning blender, and I am loving it! Though, compared to 3dsmax, the obje…

3,332 views
fastcall22
September 26, 2015
Pongout 0.83 WIP
Well, it's about time I posted some progress pics of the game I've been working on the past month or so.

Pongout is a crossover of breakout and pong, written in moonscript. It originally started as a test to see how Box2D will behave in a breakout game, and then suddenly the rest of this happened. …
3,701 views
fastcall22
August 13, 2015
IPBoard Extensions v1.5

Changelog:
Added new emotes.
Fixed literal backslash escaping.
Changed users command to link users to their profiles.
And various other things since version 1.0 that I've forgotten.

// ==UserScript==// @name IPBoard Extensions// @namespace fastcall22.com// @include http://www.gamede…

2,669 views
fastcall22
June 01, 2015
Vertex Shaders and Textures for YAGSS
This a continuation of the Yet Another Generic Space Shooter (YAGSS) game.

Most of the graphics programming I've learned has been done through software rendering and fixed-function OpenGL, so I wasn't sure what to expect when writing my first real vertex shader. The sprites themselves would be simpl…
3,048 views
fastcall22
May 18, 2015
Automatically Generating Sprites for a Space Shooter
?

I'm writing yet another generic space shooter while learning WTL, DirectX, and modern graphics programming along the way. Today was spent writing a script to build SVG fragments into a texture atlas. Here's the result of today's work:



Read more in Fastcall's Development Blog

3,825 views
fastcall22
May 12, 2015
IPBoard Chat Extension

So I finally sat down and spent a Saturday morning extending IPBoard chat client. It works by rerouting IPBoard.prototype.chat to a custom function, which then transforms the message text through a series of WTF-regexes. This script should be installed as a Greasemonkey script, but it could also…

6,098 views
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