rachoac's Journal

Building Janthus, a Java MMORPG from scratch
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rachoac
March 12, 2011
Building a conversation engine into Janthus (http://www.janthus.com/game.jnlp).
I've started to build a simple conversation engine into Janthus, something I've never actually done before. I'm doing it from scratch, just to get the experience with thinking about the problem; but eventually I see this component of the game being replaced by something driven from Lua scripts,…
1,127 views
rachoac
March 07, 2011
Added first proto-quest to janthus (http://www.janthus.com) -- clear the ratcave, kill the king!
Added the first quest-type point to the game: descend into the Rat Cave (entrance at 122,62 inside the small cave in the starter castle), and clear out all the rats (50 of them). If you survive (and you should, the rats are easy) -- the Rat King will appear in the cave to challenge you. Kill hi…
1,023 views
rachoac
February 28, 2011
The incredible, incredible pain of fighting lag
Creating an MMO (see http://www.janthus.com) is monstrously difficult, as I've come to realize. After literally spending hundreds of hours on the core game engine as a sole developer, I've just now started to make inroads into the horrible problem of lag, and fighting it to the point where people …
1,514 views
rachoac
February 12, 2011
Communication protocol musings
So the communication protocol in Janthus (http://www.janthus.com) is basically a custom solution, transmitting a simple text protocol over TCP. I wonder if I basically re-invented the wheel on this one. I've mused about using XMPP (Openfire, see http://www.igniterealtime.org), most of it written by…
1,064 views
rachoac
February 12, 2011
Improved user experience
Following my initial discovery that looks are indeed important, I've since striven to incrementally improve the look and feel of the world. For instance, I've severely curtailed the use of ascii tiles for both the movable sprites, and the world tiles:



I've noticed that visitors have started to enjoy…
1,211 views
rachoac
February 04, 2011
Initial feedback from the alpha (http://www.janthus.com) - improved controls, better graphics
Its been an interesting 3 days of alpha testing the game. What I've discovered is that the amount of time people spend in the game literally exploded from 15 seconds a visit to 10-15 minutes a visit when I made slight tweaks to the graphics engine (to be less ascii-like). Also it appears that most …
783 views
rachoac
February 02, 2011
At the beginning, or at the end?
Finally after 5 years of procrastination, I built out my mmorpg engine, Janthus (http://www.janthus.com) to the point where it can actually be played by more than 3 people (I think). Not really sure that 3 people make it a massively multiplayer online game, but at the very least, it doesn't seem to…
1,106 views
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