Project Alpha

posted in Prodigious
Published June 11, 2006
Advertisement
I've played with SDL and openGL a lot over the last week but haven't really had anything major to show for it. That's because I've been writing utility classes :(

I've really had enough of that and it's about time I wrote something more fullblown so I'd like to announce the beginning of my new project.

Project Alpha

For this project I will be building an Arcade game in 40 hours. This will be much like Hackenslash[1] which was also wrote in 40 hours. There'll be some simple rules to follow and whatever I end up with will be the finished product.

1. The project is finished when the 40 hour mark is hit.
2. All programming and art creation count towards the limit.
3. Play-testing, Debugging and Packaging for Release do not count the limit.
4. 3rd Part Library use should be kept to a minimum and all libraries will be listed.

References

[1] How To Build a Game In A Week From Scratch With No Budget by Jay Barnson.
Previous Entry Foundations
Next Entry Programmer Art
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement

Latest Entries

Bleh.

799 views

Batch image convert

1045 views

A random thought

817 views

Tokyo Game Show

822 views

Got started

785 views

Project Name

828 views

Project Plan

898 views

One year

805 views

Custom Controls

860 views
Advertisement