Prodigious

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Fleet combat of the far future.
51 comments
33 entries
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Metorical
October 13, 2007
Bleh.
Okay so development hasn't been going so well. I have two reasons:

1. I don't have all the code I already put together and hate re-implementing things that I already spent a lot of time on.
2. I really hate working on a laptop with a tiny screen and dreadful processor.

Well in a month I'll be back on…
773 views
Metorical
September 25, 2007
Batch image convert
Can anyone recommend a good batch image convert program?

I want to resize my pictures to 800x600 or 600x800 and also produce thumbnail versions. I also want it to give them sensible names.

Anyway enjoy this one for now:


Click for larger version.


Edit: If you want a bigger picture then just ask as I ha…
1,021 views
Metorical
September 24, 2007
A random thought
EDIT: "In space no one can hear you scream"

The cool thing about making a space game is that you don't need sound effects.

Of course I think I'll break that rule when I get round to programming some audio. In fact I intend on breaking many laws of Physics that stand in my way. But not gravity, oh …
792 views
Metorical
September 22, 2007
Tokyo Game Show
So I think I'll be putting up some photos from TGS tomorrow but in the meantime here's a sneak peak!


Click for larger image.
799 views
Metorical
September 17, 2007
Got started
A day of procrastination

Well I spent a lot of today doing things other than coding. Watching anime, cleaning up, going shopping (for food), reading books. I did do bits and pieces in between though such as sorting out my visual studio install, setting up the platform SDK and SDL etc.

A start

I fina…
762 views
Metorical
September 16, 2007
Project Name
Project Name

I haven't thought of a name for this project yet or really given away many details. I guess this will come in the future. Well I've thought of a name and I really like it too:

From Dictionary.com

1. extraordinary in size, amount, extent, degree, force, etc.: a prodigious research grant.…
805 views
Metorical
September 16, 2007
Project Plan
Project Phases

Today I took some time out to draw up a brief project plan. You may have noticed this up the top of the page. The idea is to provide some very simple milestones to get me back in to this full speed and save me planning out every last detail without actually doing any work.

This is ve…
872 views
Metorical
September 13, 2007
One year
The Return

So it has been one year exactly since I last wrote to this journal. I think I've been neglecting it a little bit. I had planned to put together some kick ass visuals, plans and general content for today but I never got round to it. Instead I've been writing out my plans and drawing ske…
780 views
Metorical
September 13, 2006
Custom Controls
I managed to put together my first useful custom control!



It doesn't look like much but quite a few hours of work went in to that. If you knew what you were doing I think you could create that in less than 15 minutes and hopefully one day even I'll be able to do that.

This is actually a control I'm…
834 views
Metorical
September 11, 2006
.NET System::Windows::Forms
I've decided to pick up some window forms skills. I had a little play with it when I first downloaded vs2005 express and was quite relieved to see how different to MFC it was. I'd always avoided MFC like the plague and did a little Win32 programming, just enough to get by, but I've always wanted …
826 views
Metorical
September 03, 2006
Title screen
Well here's my title screen mock-up! Just like the previous mock-up I'm going to cut this up and make all the elements that are needed for it.


Edit: Changed to .jpg for filesize love!

Quite simple one this, just a back-drop on the screen and then four player join 'objects' that flash when a player c…
703 views
Metorical
August 29, 2006
Anyone else like Drum and Bass?
So I'm tempted to put a drum and bass soundtrack to the game that has made a nice leap in progress over the weekend. I've got a lot of the elements in place but it's just a matter of weaving it all together in a maintainable way.

So who here likes dnb and what kind of stuff (old, new, popular)?
691 views
Metorical
August 24, 2006
Thank you Compuserve
I remember when my e-mail used to be 106034.1716@compuserve.com, well thank-you for the animated .gif technology!



The code behind this is a lot more robust than this lets on but more on that later...
519 views
Metorical
August 22, 2006
Start the Fight
Behold a might sword fight... I wish I could show you a video of them fighting instead!



Green Halo effect entirely unintentional...
510 views
Metorical
July 05, 2006
Woo Me!
Updates have been slow but that's because I was approaching race day!

Yesterday, I competed in a charity race with most of the major companies in the City, the JPMorgan Chase Corporate Challenge.

I finished the 5.5km race in 33 minutes which averages out at 10kmp/h so I'm pretty please. I think I co…
540 views
Metorical
June 29, 2006
Tricky Hackery
General Update
Phew. Just saved myself from hitting the bottom of the journal list. Progress has been slow due to last minute running training and a spate of nights out with friends (yes the two do contradict each other in their goals)

I have wrote approximately 50% of the State Manager / States inf…
536 views
Metorical
June 23, 2006
Another unexciting update
Unfortunately I'm in work at 7.30am to make sure the changes I made on the servers last night don't break everything. It's in one of the most important processes so even 10 minutes of downtime would cost tens of thousands of pounds. It all works though unsurpisingly (I did only change one line of…
530 views
Metorical
June 20, 2006
Busy
So I've been ultra-busy with work the last few days and haven't had much time free at home either :/ I did manage to get about 20 minutes in last night to draw the basic screen elements and start writing some of the base code. Next Update will be more meaty though!
523 views
Metorical
June 18, 2006
Longer Weekends please!
Didn't get half the stuff I wanted to get done finished this weekend because I decided to hang out with friends instead and go to the park to play lots of football. I also watched the football... Italy, what were you thinking!!!

I did manage to get a small thing out of the way which was satisfying,…
568 views
Metorical
June 17, 2006
Fundamentals
Just a quick update to say that I'm finally going to write the base for my game rather than hacking in everything as I go. Fortunately I haven't done too much yet in terms of code so I haven't forced any design decisions on myself.

So let's see:

Resource Management: Create Resource Manager, Handles …
436 views
Metorical
June 16, 2006
Ivory Towers
If you've seen the news today then you probably know about the ridiculous spending on the NHS IT programme. The estimated cost runs to GBP20bn and it hasn't even been delivered yet! Doctors also have criticised the system for not doing what it needs to.

I have to wonder how they've managed to spend…
515 views
Metorical
June 14, 2006
It's an Omen
Before I kick off with an update on the game check out this:


666 baby! I've actually had paranoid people at work tell me I'm not allowed to use that number for test data!

Time Used
Yeah it should really be Time Used... so far it's 2 hours 50 minutes. Another 30 minutes and again graphics sucked up m…
874 views
Metorical
June 14, 2006
Whoops
The Issue
I'm quite fortunate in that the consultant testing my deployments (pre-release) works in the same office as me, in fact probably only 10-15 metres away. He's working through my latest update at the moment but earlier he found a problem.

We sat in front of my PC and recreated the issue and …
525 views
Metorical
June 13, 2006
Something to See
Time Left
2 hours 20 in to the build... only another 30 minutes today but I managed to use them quite productively.

Progress Summary





I started by loading in my level format with a .raw file generated in my graphics program. Unfortunately it went a bit beserk as you can see in the first screenshot how…
639 views
Metorical
June 13, 2006
Intraday Update
Work
Wow it's been a busy day at work and tomorrow's going to kick off the same way with some conformance testing. Unfortunately I'm not doing a great deal of development but actually fixing problems and pushing things along.

The Game
I have to appologise that there hasn't been many funky screenshots…
572 views
Metorical
June 12, 2006
Time Slips Away
Time Left
I'm now 1 hour 50 minutes in to the build. I'm really keeping track of those minutes as time seems to fly by while programming.

Progress Summary
I've got a clear idea in my head of what a level will consist of now so I've started programming the fundamentals needed.

I have created a Tile a…
518 views
Metorical
June 11, 2006
Programmer Art
The Hero
GameDev this is The Hero, The Hero this is GameDev.



At the last minute I filled the background yellow for the snapshot in my journal, I have no idea why...

Character Layout
I threw together a Layout Layer first so that all my animation frames will match up correctly and everything will be kept…
486 views
Metorical
June 11, 2006
Project Alpha
I've played with SDL and openGL a lot over the last week but haven't really had anything major to show for it. That's because I've been writing utility classes :(

I've really had enough of that and it's about time I wrote something more fullblown so I'd like to announce the beginning of my new proj…
471 views
Metorical
June 08, 2006
Foundations
Foundations

I've basically been plodding away with all the foundation elements of my game and decided that I'd take a look through the GameDev article section again. I have to take this oppurtunity to recommend that anyone who hasn't read the Enginuity series should take a good look. Although it's…
562 views
Metorical
June 07, 2006
Programming and Music
What kind of music do you listen to when programming?

I have to admit that what I listen to depends heavily on my mood and what I'm working on.

Edit: I change my mind... it's hard to qualify
Straightforward and Motivated: Drum and Bass.
Complicated and Motivated: Powerful Classical Music.
Un-Motivated:…
527 views
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