I have an idea for a turn based game, and if time allows I'll develop it further, but for now I'm content to have gotten something running on hardware that's a tad more exotic than a PC/Mac.
My new job affords me a couple of interesting perks. One of which happens to be a decent library of games along with their respective console hardware. After talking to my cube neighbor, the local PSP aficionado, I became interested in the PSP homebrew scene. So I checked out the company PSP, (which luckily is a 1.5 firmware rev) and got to tinkering. With the dev tools set up and a fresh compile of the PSPGL lib, writing 3D code for the PSP is a snap.
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Ravuya
I wanted to try PSP dev but never bothered to buy the hardware. Nor do I really want to, if my userbase is small and shrinking every time Sony releases some new horrible game.
July 10, 2006 11:25 AM
Quote:Original post by Ravuya
I wanted to try PSP dev but never bothered to buy the hardware. Nor do I really want to, if my userbase is small and shrinking every time Sony releases some new horrible game.
If userbase is a serious consideration, shouldn't you be more forgiving towards the Microsoft platform than you usually are?
Disclaimer: The above is intended as a light ribbing! Snickers! Do not take too seriously!
July 10, 2006 12:06 PM
Quote:Original post by Ravuya
But I release for Windows. [wink]
I just don't like it.
Given some of your past descriptions of Windows, I find the term 'don't like' a bit of an understatement :o
July 10, 2006 12:38 PM
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