Sumo Fish is the place holder name for a game that, not surprisingly, takes place in water. The contestants are two puffer fish (or something resembling a puffer fish because they have features that are sumo-esque). The goal of the game is to get your opponent out of the ring. You have two weapons at your disposal: a tail-flick and a puff. The tail-flick creates is a powerful blow to the side, but it also moves you forward so you have to be careful that you don't flick yourself out of the ring. The puff is a weaker blow where the fish inhales and tries to blow the other fish away. This has less recoil that the flick and is easier to control. (NB: Dear biologist, I know puffer fish don't actually puff)
So that's the basic mechanic of the game. But there are a couple of other features that I'd like to consider and way become just as important. I would like the fish to move a bit like real fish. Actually, more like sharks. I want them to have to move (at least slowly) all the time. This means that you have to maneuver the fish into position for an attack. This should be too hard, but I'd like it to add this as a tactical element. Another element that I've considered is a sucking attack, like japanese fighting fish. The sucking attack could be used to reduce the effect of a puff attack... maybe it should be called the sucking defense then :/ Anyway, that'd be secondary consideration and not a part of a first version.
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