Read the rest at physicaluncertainty.com
This post is going to be a little different to my other posts, and hopefully one that I won't revisit. I'm going to talk about a failure of mine. This weekend I booked myself into a hotel with the expressed intention of getting lots of coding done. A geeky indulgence. But, I bailed halfway through. There are several stories out there on the intarwebs of 24 hours game projects and what they produced. I wanted to be one of those. Or something like that. Instead, I did not achieve much and so this post is a postmortem of what happened and how I will do things the next time I try this.
Read the rest at physicaluncertainty.com
Read the rest at physicaluncertainty.com
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Comments
LachlanL
Hey, just wanted to say thanks for writing that up. While I'm sure it must have been painful, at least you learnt some lessons along the way. Thanks for sharing those lessons with us!
September 12, 2010 10:15 PM
Yep, I'll certainly take lesson out of that story.
Ah memories... I remember one weekend where me and a bunch of guys would get together and we'd code a demo (not 64k, we were not THAT bold) within 48 hours. We were with four guys, it was going to be easy!
In the end we spent 48 hours to get a 3DS model of a church to display with textures. I don't think we made another attempt after that.
Ah memories... I remember one weekend where me and a bunch of guys would get together and we'd code a demo (not 64k, we were not THAT bold) within 48 hours. We were with four guys, it was going to be easy!
In the end we spent 48 hours to get a 3DS model of a church to display with textures. I don't think we made another attempt after that.
September 21, 2010 06:04 AM
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