#Setupimport sysimport osimport pygameimport randomimport mathfrom pygame.locals import *progpath = os.getcwd()+"/"keys=[False]*324snow_file_name = '\snow.bmp'def kill(): pygame.display.quit() pygame.quit() returndef load_image(name, colorkey=None): fullname ='c:\Python24' + name try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:,%s', name raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) print('hi') return image #, image.get_rect()def main(): pygame.init() pygame.font.init() w=320.0 h=200.0 x=0 y=0 window = pygame.display.set_mode((int(w*2),int(h))) pygame.display.set_caption("Trial") screen = pygame.display.get_surface() clock=pygame.time.Clock() snow_surface = load_image(snow_file_name) #Main loop while True: #Event handling clock.tick(60) for event in pygame.event.get(): if event.type==QUIT: kill() return if event.type==KEYDOWN: if event.key==K_ESCAPE: kill() return keys[event.key]=True elif event.type==KEYUP: keys[event.key]=False print event if keys[K_w]: y = y - 5 if y < 0: y = 0 if keys[K_s]: y = y + 5 if y > 200: y = 200 if keys[K_a]: x = x - 5 if x < 0: x = 0 if keys[K_d]: x = x + 5 if x > 640: x = 640 screen.blit(snow_surface, (x,y)) pygame.display.flip() if __name__=="__main__": main()
Definately need to clean it up and comment it better before I move on but I keep changing everything as I experiment (all the more reason to have good comments).
The next big step after screen clearing will be to have starting graphics on the screen stored in an array.
I want to do this with file loading instead of hard coding it into the program. It looks like file handling is really easy to do in Python.